noto2
Emperor
- Joined
- Jul 11, 2008
- Messages
- 1,715
I know all the experienced players out there know this already, and even the newer players may have thought of it, but I just wanted to bring up a strategy that I have found to be very effective and has helped me out in my games, up to emperor level, and I imagine it is useful at higher levels too.
I'm sure most people when they start playing Civ think
1) wow, swordmen are awesome, they get a city attack bonus and have 6 STR, I'm going to build them
and then
2) crap, axemen counter swordmen and come sooner. Only noobs build swords then. Good players know to just attack with axes. My stack of axes kills your noob stack of swords.
Ah...but not quite. Everyone can build archers quite early (or the AI immediately on monarch and up), but to build a better unit requires a resource, either horses, copper, or iron. The ancient age gives you chariots, spears, axes, archers, and warriors. The early classical age adds to this horse archers and swords. Now you might think these units are worthless, because the ancient era units counter them nicely. Spears beat horse archers and axes beat swords. Well then, if you want to beat up on an enemy in an early war, the key is to choke before you attack.
Now you might ask, why not wait for catapults? Well...sometimes an AI is expanding ridiculously fast (like Cathy, for example), sometimes you get boxed in with crappy land. Sometimes you want to hit the AI hard and fast. You could just attack with axemen, bring enough and you will win the battles, but archers kill a lot of axemen, especially on hills, and especially if they're protective. The swordsman is really much better at killing archers. Also, the horse archer unit is stronger than an axeman, gets another promotion from the stable, and has a withdraw ability. If you can use horse archers or swords against enemy archers you will take their cities with few losses. What's imperative is the choke.
To choke, you essentially invade your enemy's land and pillage their strategic resources. Any copper mines, iron mines, and horse pastures are pillaged, and thus after that point they can only build archers.
Now, to be fair, choking actually describes a strategy that diminishes the enemy's economy over time and I'm only talking about one aspect of choking, but I want to keep this article focused on the strategic aspect.
How can you pull this off effectively and easily? Well, you need to see your enemy's land. Scout, make it a priority to scout. If you can get open borders and take a look - do it. Not only that, you need to see the resources yourself. You need to tech Animal Husbandry, Bronze Working, and Iron Working to see the resources. Once you find where strategic resources are in his/her borders, you must plan to invade.
The key here is to invade right away, and this is why it's part of a strategy called choking. You don't wait until you have a big army. No, you build a small number of choking units, declare war, go into his/her territory, and sit on the resource. Ideally your choking units would be axes and spears, and they would fortify on the resource. That way your enemy will take losses if they try to dislodge your forces. If they have their own axes/spears/chariots they will lose them fighting you, and will only be able to replace them with archers. Once your opponent is down to nothing but archers you don't even need to build axes/spears anymore, and can instead pump out swords/HAs.
You don't need to take his/her cities right away. The whole point is to invade and pillage ASAP. You can sit on the resources and deny your opponent from grabbing them. At that point you can take your sweet time finishing them off. You can opt to build more cities and develop your land before you even try to take any of their cities. You can do this because time is on your side. Until Feudalism they can't build anything but archers.
If worse comes to worst you can even choke with your own archers, or perhaps even warriors. I had a game where I choked out my enemy using cover promoted warriors (I was an aggressive leader) and they were fortified on the resource. My oppononent tried to dislodge them with his archers but failed because he took about a 1 to 1 loss ratio and warriors are cheaper than archers, so I managed to keep the copper away from him while I built up.
So, to summarize.
-you might want to choke if you get boxed in by another Civ and you don't have much land and/or the land is of poor quality. Or maybe it's a civ that you know will be trouble and you'll have to fight them eventually, or perhaps you're stuck on an island with 1 Civ. For whatever reason, you've decided to go to war ASAP. Now you can choke to make the war easier
- tech AH, BW, and IW ASAP and look for the resources. Find the nearest one and settle near it to hook it up. Find out where these resources are in your enemy's territory. Tech writing and get open borders to see their land if need be
- build choking units, these can be anything from warriors...but ideally should be axes and spears combined.
- declare war, invade, go to the resources, pillage them, and fortify your units on top of them (or if there is a hill or forest right beside the resource, you can fortify there)
- keep an eye on the AI and make sure you can deny them the resource. Now you've bought yourself time. You can continue to develop your empire while keeping them small, weak, and resourceless, and take your time buildnig a force of swords or HAs.
- exceptions: this will be more difficult against Civs who have an early resourceless unit. Examples are the Natives, the Mayans, Babylon, and the Mali. This is also more difficult against protective civs as their archers are stronger, and they can build shock archers, for example. The Natives are particularly troublesome for this strat as they are not only protective, but get even better archers from their UB and have a killer UU against melee.
I'm sure most people when they start playing Civ think
1) wow, swordmen are awesome, they get a city attack bonus and have 6 STR, I'm going to build them
and then
2) crap, axemen counter swordmen and come sooner. Only noobs build swords then. Good players know to just attack with axes. My stack of axes kills your noob stack of swords.
Ah...but not quite. Everyone can build archers quite early (or the AI immediately on monarch and up), but to build a better unit requires a resource, either horses, copper, or iron. The ancient age gives you chariots, spears, axes, archers, and warriors. The early classical age adds to this horse archers and swords. Now you might think these units are worthless, because the ancient era units counter them nicely. Spears beat horse archers and axes beat swords. Well then, if you want to beat up on an enemy in an early war, the key is to choke before you attack.
Now you might ask, why not wait for catapults? Well...sometimes an AI is expanding ridiculously fast (like Cathy, for example), sometimes you get boxed in with crappy land. Sometimes you want to hit the AI hard and fast. You could just attack with axemen, bring enough and you will win the battles, but archers kill a lot of axemen, especially on hills, and especially if they're protective. The swordsman is really much better at killing archers. Also, the horse archer unit is stronger than an axeman, gets another promotion from the stable, and has a withdraw ability. If you can use horse archers or swords against enemy archers you will take their cities with few losses. What's imperative is the choke.
To choke, you essentially invade your enemy's land and pillage their strategic resources. Any copper mines, iron mines, and horse pastures are pillaged, and thus after that point they can only build archers.
Now, to be fair, choking actually describes a strategy that diminishes the enemy's economy over time and I'm only talking about one aspect of choking, but I want to keep this article focused on the strategic aspect.
How can you pull this off effectively and easily? Well, you need to see your enemy's land. Scout, make it a priority to scout. If you can get open borders and take a look - do it. Not only that, you need to see the resources yourself. You need to tech Animal Husbandry, Bronze Working, and Iron Working to see the resources. Once you find where strategic resources are in his/her borders, you must plan to invade.
The key here is to invade right away, and this is why it's part of a strategy called choking. You don't wait until you have a big army. No, you build a small number of choking units, declare war, go into his/her territory, and sit on the resource. Ideally your choking units would be axes and spears, and they would fortify on the resource. That way your enemy will take losses if they try to dislodge your forces. If they have their own axes/spears/chariots they will lose them fighting you, and will only be able to replace them with archers. Once your opponent is down to nothing but archers you don't even need to build axes/spears anymore, and can instead pump out swords/HAs.
You don't need to take his/her cities right away. The whole point is to invade and pillage ASAP. You can sit on the resources and deny your opponent from grabbing them. At that point you can take your sweet time finishing them off. You can opt to build more cities and develop your land before you even try to take any of their cities. You can do this because time is on your side. Until Feudalism they can't build anything but archers.
If worse comes to worst you can even choke with your own archers, or perhaps even warriors. I had a game where I choked out my enemy using cover promoted warriors (I was an aggressive leader) and they were fortified on the resource. My oppononent tried to dislodge them with his archers but failed because he took about a 1 to 1 loss ratio and warriors are cheaper than archers, so I managed to keep the copper away from him while I built up.
So, to summarize.
-you might want to choke if you get boxed in by another Civ and you don't have much land and/or the land is of poor quality. Or maybe it's a civ that you know will be trouble and you'll have to fight them eventually, or perhaps you're stuck on an island with 1 Civ. For whatever reason, you've decided to go to war ASAP. Now you can choke to make the war easier
- tech AH, BW, and IW ASAP and look for the resources. Find the nearest one and settle near it to hook it up. Find out where these resources are in your enemy's territory. Tech writing and get open borders to see their land if need be
- build choking units, these can be anything from warriors...but ideally should be axes and spears combined.
- declare war, invade, go to the resources, pillage them, and fortify your units on top of them (or if there is a hill or forest right beside the resource, you can fortify there)
- keep an eye on the AI and make sure you can deny them the resource. Now you've bought yourself time. You can continue to develop your empire while keeping them small, weak, and resourceless, and take your time buildnig a force of swords or HAs.
- exceptions: this will be more difficult against Civs who have an early resourceless unit. Examples are the Natives, the Mayans, Babylon, and the Mali. This is also more difficult against protective civs as their archers are stronger, and they can build shock archers, for example. The Natives are particularly troublesome for this strat as they are not only protective, but get even better archers from their UB and have a killer UU against melee.