dalamb
Deity
I'm interesting in playing a series of Industrial-age start games to see how things are different, especially to see how useful the late-game UUs and UBs might play out. I'm looking for general advice about playing and specific advice about which civilizations to pick.
Are there any big differences about how one plays when starting this late? I fired up one game just to see, and found out:
If I started at Renaissance instead, there's one fewer settler, and Gunpowder can be researched immediately -- so civs with gunpowder-based UUs could build them soon; in an Industrial start the Musketman replacements would be obsolete:
Are there any big differences about how one plays when starting this late? I fired up one game just to see, and found out:
- Everybody has all the religious techs, so nobody can found one. Religion (and the Apostolic Palace, yay!) are out of the game -- but so is Theocracy since without a state religion it's useless.
- At least at Noble, you start with 3 settlers on the same square, 3 riflemen, 2 workers, and 2 explorers. I imagine the settlers need to sit tight until you find some good sites, so only the first can settle quickly.
- I now understand that "available for free on XX or later starts" means your cities have those buildings immedately. I notice there are no free culture-generating buildings, so I imagine Library is a big priority!
- America: SEAL and Mall
- Germany: Panzer and Assembly Plant
- Russia: Cossack might obsolete relatively soon, but Research Institute might be good.
- England: You'd have Redcoats right at the start! And Stock Exchange gives an extra 15% commerce over that of a bank (50%).
If I started at Renaissance instead, there's one fewer settler, and Gunpowder can be researched immediately -- so civs with gunpowder-based UUs could build them soon; in an Industrial start the Musketman replacements would be obsolete:
- France: Musketeer. The Salon gives a free artist, which would help with border pops and a cultural VC.
- Ethiopia. I've heard people rave over Oromos. The Stele would be obsolete.
- Ottomans: Janissaries. The Hammam is free, and still gives +2 happy along with the +2 health.