Hi, as i advance on my mod and start beeing very proud of it, (since i start modding with skills close to nothing ^^) (Tech/Civic trees and Boost changed for a more realistic date, lot of wonder and building changes, add a Rifleman on the anticavalery ligne and few other change...) i became more ambitious but i need some walkthough advices. 1/ Make strategic ressources more strategic Goal: give some bonusses to some units related to the number of stategic ressources. Exemples: when you get "Military Tradition" Horseman get +1 combat bonus per iron you have. when you get "Mass Production" your quadrireme receive +1 combat bonus per niter you have. (to simulate naval artillery without changing the unit model) The questions : A/is it possible? B/is there some mod who did that?(so i can have an exemple to make the changes i want) C/Wich are the files i have to create/edit to get the result i want (and have them visible in game) 2/Change to cities and encampment range. Since i change the techtree, i like to know if its possible to put the city defence to 1 range with mansonry and give +1 range with Archery. (ok this one sound simpler just i did not took the time to watch how it works/ you know so few time IRL ect...) Thanks for any answers. Sorry for my approximate english hope i am understandable.