kaspergm
Deity
- Joined
- Aug 19, 2012
- Messages
- 5,694
I would like to have some advice from some of the more experienced and competitive players on a game I started yesterday. I'm still fairly new to playing in Deity, and this game turned out quite differently than my normal games.
Settings: Indonesia, "Continents and islands" map, all-standard settings (standard size, normal speed, disasterlevel 2, 8 civs, reduced city states to 12 I think).
Background: I roll a start that's not too inspiring and actually figure I will not play this game through, but then on something like turn 3, I roll a relic in a goody hut, and obviously things look a little but more interesting. I get Religious Settlements for the free settler, and shortly after encounter Germany as my nearest neighbor. I get the opportunity to steal a settler from him, so I DoW, take the settler, spam a number of archers and warriors and also take one of his towns, and while I'm taking that one he settles another town behind that one which then flips to me from loyalty. However I can't take Aachen from him (walls + archers do too much damage), so I make peace with him. Seeing that Stonehenge is not build at this point (probably the Real Strategy mod that messes things up here, I activated that for the first time), I decide to go for it just for fun, and actually manage to build it. So this is my current situation:
Question 1: Should I found my religion now, or should I wait 3 turns? Having build Stonehenge, I can found my religion now, which will give me second picks on all beliefs. One religion has been founded (Feed The World, Mission Houses), but that still leaves several of the tasty founder beliefs. However, I don't have a holy site build yet, but will have one finished in 3 turns, so will it be better to risk someone taking one of the nice beliefs, but wait to have my second city convert for free, allowing me much faster spread?
Question 2: Which founder belief should I take? I see three viable options:
I'd love to hear some suggestions and reasons for them.
Settings: Indonesia, "Continents and islands" map, all-standard settings (standard size, normal speed, disasterlevel 2, 8 civs, reduced city states to 12 I think).
Background: I roll a start that's not too inspiring and actually figure I will not play this game through, but then on something like turn 3, I roll a relic in a goody hut, and obviously things look a little but more interesting. I get Religious Settlements for the free settler, and shortly after encounter Germany as my nearest neighbor. I get the opportunity to steal a settler from him, so I DoW, take the settler, spam a number of archers and warriors and also take one of his towns, and while I'm taking that one he settles another town behind that one which then flips to me from loyalty. However I can't take Aachen from him (walls + archers do too much damage), so I make peace with him. Seeing that Stonehenge is not build at this point (probably the Real Strategy mod that messes things up here, I activated that for the first time), I decide to go for it just for fun, and actually manage to build it. So this is my current situation:
Spoiler :
Question 1: Should I found my religion now, or should I wait 3 turns? Having build Stonehenge, I can found my religion now, which will give me second picks on all beliefs. One religion has been founded (Feed The World, Mission Houses), but that still leaves several of the tasty founder beliefs. However, I don't have a holy site build yet, but will have one finished in 3 turns, so will it be better to risk someone taking one of the nice beliefs, but wait to have my second city convert for free, allowing me much faster spread?
Question 2: Which founder belief should I take? I see three viable options:
- Choral Music: Lots of free culture, this will make building early holy sites much more viable. I lean towards this one.
- Work Ethics: Production is king, but my area doesn't have the best terrain for holy site adjacencies, most of them only offering +1 or +2 bonus, so I reckon this won't be that worthwhile. I could go for the Itzikushima Shrine (wonder from mod, adds standard adjacency bonus to holy sites from coast), which would synergize well with my civ ability, but will be a very long term investment, as I'll need to build first a holy site in my capital and then build the wonder, which currently says 44 turns.
- Jesuit Education: I have a quite high Faith Per Turn output, so I could benefit from this belief, but my plan is to try to get a medieval golden age (I missed classical golden age, unfortunately) and get Monumentality, so that would be my main use for faith, so this would not pay off before much later.
I'd love to hear some suggestions and reasons for them.