Chiyu
Prince
Hello all,
I'm wondering if anyone can just give me some advice. (Don't need any coding help this time ).
I would like to bring back the Caravan unit from the other Civ games. A unit that you can send to a foreign city in exchange for a small sum of money. Of course, they'll be a national unit (like 3 at the same time max.). But even then, I'm worried that they might be overpowered.
What would the right proportion between 'Cost' (the hammers it takes to build one) and 'Revenue' (the coin they get from the furthest city) be to make them just worthwhile, but not overpowered? I want it to be just a little bit better than building commerce in your city, balanced by the fact that you can only have three at most at the same time, and they take a lot of turns to travel and there's a risk of them getting captured. I'd assume cost=80 hammers and basetrade=50 gold (so 100 in a very far city) would be fair? Or doesn't it work that way? I'm not too sure how the game mechanics work in that area.
Please give me some insight .
For comparison, here is the xml code snippet from the Great Merchant.
<iBaseDiscover>1000</iBaseDiscover>
<iDiscoverMultiplier>2</iDiscoverMultiplier>
<iBaseHurry>0</iBaseHurry>
<iHurryMultiplier>0</iHurryMultiplier>
<iBaseTrade>500</iBaseTrade>
<iTradeMultiplier>200</iTradeMultiplier>
I'm wondering if anyone can just give me some advice. (Don't need any coding help this time ).
I would like to bring back the Caravan unit from the other Civ games. A unit that you can send to a foreign city in exchange for a small sum of money. Of course, they'll be a national unit (like 3 at the same time max.). But even then, I'm worried that they might be overpowered.
What would the right proportion between 'Cost' (the hammers it takes to build one) and 'Revenue' (the coin they get from the furthest city) be to make them just worthwhile, but not overpowered? I want it to be just a little bit better than building commerce in your city, balanced by the fact that you can only have three at most at the same time, and they take a lot of turns to travel and there's a risk of them getting captured. I'd assume cost=80 hammers and basetrade=50 gold (so 100 in a very far city) would be fair? Or doesn't it work that way? I'm not too sure how the game mechanics work in that area.
Please give me some insight .
For comparison, here is the xml code snippet from the Great Merchant.
Spoiler :
<iBaseDiscover>1000</iBaseDiscover>
<iDiscoverMultiplier>2</iDiscoverMultiplier>
<iBaseHurry>0</iBaseHurry>
<iHurryMultiplier>0</iHurryMultiplier>
<iBaseTrade>500</iBaseTrade>
<iTradeMultiplier>200</iTradeMultiplier>