Aerial Recon

ASL Veteran

Chieftain
Joined
Aug 21, 2007
Messages
30
Location
New Jersey
Okay, so I've got these airships that somehow fly around using engines prior to my discovering combustion (which, incidentally made all my people unhappy because whales became obsolete - and I can't even trade them anymore because I guess even civs that haven't discovered combustion yet no longer use whales once I discover combustion :mad: ). They have a 'recon' mission whereby I can fly them around to scout out territory (or open sea in my case). The tedium of constantly having to manually fly these recon missions is such that I basically stopped flying them. Is there any way to automate these recon missions? I just want to set my blimps up in my coastal cities and have them auto recon to designated points out at sea and return without me having to manually fly them each and every turn. I've tried looking at hotkeys but there doesn't seem to be anything there and there are no command buttons showing whenever I click on the blimp. :gripe:
 
I've never heard of being able to do this, but it sounds like a great feature to add. It'd be nice to be able to press "auto-recon" and select a target plot and have the air unit fly a recon mission there every turn until another order is given.
 
there is currently no way to automate this.

it has been asked for many times, though ;)
 
(which, incidentally made all my people unhappy because whales became obsolete - and I can't even trade them anymore because I guess even civs that haven't discovered combustion yet no longer use whales once I discover combustion :mad: ).

you can't trade yours away, because i guess yours don't exist at all for you now. but you can get happiness from obsolete resources if somebody else trades their whales to you. so you can benefit from their backwardsness. i went to war the other day simply because the guy had whales and fur, and they weren't obsolete for him. now he's my vassal and "old-fashioned happiness" supplier *giggle*.
 
It doesn't make any sense - many people still love fur in 2007. If anything, it should only go obsolete with environmentalism.
 
there is currently no way to automate this.

it has been asked for many times, though ;)

Why, pray tell, is there no way to do this? I can't imagine the algorithm for automated missionaries and executives would be any harder. We had this in Civ III, in a way, through automated bombardment. Why can't some programmer make it so that you select a tile on the map, and the airship (or plane) performs a recon at that square each turn?
 
[snipped...]
They have a 'recon' mission whereby I can fly them around to scout out territory (or open sea in my case). The tedium of constantly having to manually fly these recon missions is such that I basically stopped flying them. Is there any way to automate these recon missions?...

This may not be what you are thinking about, but for scouts I often simply use the "right-click" a long way away. You can just set the "target" square on the other side of a large dark area. While it is not automated, and it will probably leave some missed unexplored squares, it still at least reduces the tedium of all manual moves.
 
If it is worth it to you to do your recon missions, then DO them, you lazy git! When it isn't, don't. This simulates quite well different alert conditions IRL. After I tire of doing them (in peacetime), I still make it a point to do them every 2-3 turns.

I would NOT want automated recon missions. It would be just my luck to want to rebase or change a search area, only to find that airship has already moved! Manual control is best.

BTW, I build several airships (6-8 on a huge map) and don't upgrade them, since they can spot subs. I post signs (Alt-S) to designate recon destinations for complete coverage
 
Can you get a similar effect by holding shift and queuing up recon missions for the next 10 turns?
 
Yeah, this would be a really nice feature to have. It would have REALLy helped me out in my last game. I was alone on an island (after wiping out the mongols) and to protect myself, I surrounded my island with a large fleet. However, after years of peace, I stopped moving it around, and so the celts were able to move a large invasion fleet of galleons right past it without my noticing it. Apparently none of my naval officers thought that it was worth telling me about this...
 
Can you get a similar effect by holding shift and queuing up recon missions for the next 10 turns?
That would be well worth trying! I know I will.
 
Can you get a similar effect by holding shift and queuing up recon missions for the next 10 turns?

:bowdown: Yes, that worked like a charm. I play on Marathon speed typically so I've never had occasion to queue up tasks with units since it generally takes a while for a worker to complete something there seemed to be no need. It's not as worry free as an automated command would be, but it's pretty simple to just keep clicking the recon button and clicking the tile over and over again. It serves as a reasonable substitute for actual automation. :woohoo: :thanx: :beer:
 
you can't trade yours away, because i guess yours don't exist at all for you now. but you can get happiness from obsolete resources if somebody else trades their whales to you. so you can benefit from their backwardsness. i went to war the other day simply because the guy had whales and fur, and they weren't obsolete for him. now he's my vassal and "old-fashioned happiness" supplier *giggle*.

Well when I researched combustion I really got a double whammy because, not only did my whales no longer make my people happy losing me 2 :) but I was trading whales to my ally Roosevelt for Gold - who promptly cancelled our trade agreement the very second combustion was researched costing me another 2 :) . This, in turn made me :mad: . With smoke coming out of all my cities I had to return to my good buddy Roosevelt with hat in hand looking for his gold again :deal: . He would only accept my only marble supply plus twelve gold a turn that dang [pimp] . Now I feel like invading him just because the deal stinks so badly, but the dude's got me over a barrel and he knows it that dirtbag.
 
ASL Veteran - I would have never thought of trying to queue missions! Thanks for starting this tread!
 
You're welcome. I didn't even know if it would work, I'm glad you tried it. :)
 
Veteran - just a general suggestion: don't forget that you can adjust your culture slider to add some additional happiness just in case you need to fill in for situations like that.

Actually, I knew that but I'm not taking advantage of that :hammer2: . The ironic thing is that I am not taking advantage of that even though I'm going for a cultural victory (as Egypt) and my slider is at 80% while I'm clearing 240 gold each turn :twitch: . I really didn't get much access to happy generating resources and I didn't end up with a lot of stuff to trade to the other AIs so my cities are relatively small considering where I'm at on the tech tree. This has been a strange game too as my neighbors were Mansa Musa and the Dutch Boy and I haven't fought a single battle against another AI except via privateers so I couldn't even build the heroic epic :eek: . All that and I'm building infantry now (with powerful garrisons in my three culture cities). As soon as I get home from work I'll definitely take a little of that excess cash and turn it into culture with a small slider adjustment. Probably just ten percent should be sufficient to get my cities back in line (Prince level).
 
/agree w/ OP
 
Top Bottom