De_Genius
Warlord
- Joined
- Jul 18, 2016
- Messages
- 156
Am I the only one who finds Refinement to be fairly lacking in potential ?
Refinement consists of two parts: "All positive Happiness is added to your empire-wide Culture rate" and "+1 Happiness and +3 Culture from all Guilds."
The second part I like a lot. It doesn't benefit wide empires, but it provides some good happiness and culture.
The first part I find very lacking in potential. I understand why it can be very hard to balance.
I always play games on Marathon on huge maps, so I have loads of cities with very high population. I am always having trouble with happiness from around mid game where staying above 0 becomes quite a struggle.
Aesthetics is a medieval policy, and the excess happiness --> culture is nice when you have 20+ happiness early mid game, but it very quickly becomes a non-factor. Late game I am turning culture by the thousands, so getting 20 culture is nothing. Also since happiness is hard to keep above 0, I will get very little benefit from the first part over the entire game.
I think that the culture part needs to scale in some way like a lot of other bonuses. The "scale by era" modifier could be very nice to affect this. I appreciate that it can be hard to balance a policy which must not be too powerful when taken, but still relevant in late game, but I hope that you find a way.
In general I am truly happy for CPP since it has prolonged my Civ 5 gaming with a couple of years, and I hope that you will keep tweaking it until Civ 6 becomes playable/moddable
Refinement consists of two parts: "All positive Happiness is added to your empire-wide Culture rate" and "+1 Happiness and +3 Culture from all Guilds."
The second part I like a lot. It doesn't benefit wide empires, but it provides some good happiness and culture.
The first part I find very lacking in potential. I understand why it can be very hard to balance.
I always play games on Marathon on huge maps, so I have loads of cities with very high population. I am always having trouble with happiness from around mid game where staying above 0 becomes quite a struggle.
Aesthetics is a medieval policy, and the excess happiness --> culture is nice when you have 20+ happiness early mid game, but it very quickly becomes a non-factor. Late game I am turning culture by the thousands, so getting 20 culture is nothing. Also since happiness is hard to keep above 0, I will get very little benefit from the first part over the entire game.
I think that the culture part needs to scale in some way like a lot of other bonuses. The "scale by era" modifier could be very nice to affect this. I appreciate that it can be hard to balance a policy which must not be too powerful when taken, but still relevant in late game, but I hope that you find a way.
In general I am truly happy for CPP since it has prolonged my Civ 5 gaming with a couple of years, and I hope that you will keep tweaking it until Civ 6 becomes playable/moddable