It seems to me that rushing the Affinity 4 units is something that you can do without thought or analysis of your current situation and pretty much always get a huge payoff. The powerspike just seems way too big compared to the upgrades you get for leveling affinity from 0-3.
Correct me if Im wrong,
Aff 1 - Soldiers get to Strength 14
Aff 2 - Rangers get to Ranged Strength ~14
Aff 3 - Cavalry gets to Strength ~ 16
Aff 4 - Affinity 4 units have a baseline strength of 34.
Other than just being way too strong for their tier they are also mechanically identical. The only difference is the resource they cost to build. Otherwise they have 2 move, are melee and have the same strength.
Better would be if you brought them down quite a bit, to maybe 20-25, and gave them a special ability that communicated the flavor of the affinity. It is after all the first affinity unit, it really should set the tone for the affinity going forward. Some examples of the top of my head.
Xenoswarms - Pathfinder, ignores movement penalty
CNDR - Lockstep Formation, gains strength from adjacent friendly units(this ability could very well be introduced earlier than it is)
Battle suit - Inspiring Presence, adjacent friendly units(including the battle suit) gain XX% strength while defending. Good while sieging or defending your own territory.
Correct me if Im wrong,
Aff 1 - Soldiers get to Strength 14
Aff 2 - Rangers get to Ranged Strength ~14
Aff 3 - Cavalry gets to Strength ~ 16
Aff 4 - Affinity 4 units have a baseline strength of 34.
Other than just being way too strong for their tier they are also mechanically identical. The only difference is the resource they cost to build. Otherwise they have 2 move, are melee and have the same strength.
Better would be if you brought them down quite a bit, to maybe 20-25, and gave them a special ability that communicated the flavor of the affinity. It is after all the first affinity unit, it really should set the tone for the affinity going forward. Some examples of the top of my head.
Xenoswarms - Pathfinder, ignores movement penalty
CNDR - Lockstep Formation, gains strength from adjacent friendly units(this ability could very well be introduced earlier than it is)
Battle suit - Inspiring Presence, adjacent friendly units(including the battle suit) gain XX% strength while defending. Good while sieging or defending your own territory.