So, like the thread about Civilizations of Latin America, I decided to create another one to post some of my designs, this time African Civilizations. I will be posting some designs when I have some free time. Feel free to contribute.
Civilizations
Amazigh
[in development]
Ashanti
Leader: Yaa Asantewaa
Start bias: close to a coast and adjacent to a river
UA: Gyaasehene - Commercial Hub grants +2 housing and +1 gold to its adjacency bonus for each adjacent mine, in addiction to +1 food for each adjacent farm or plantation. International trade routes receive +1 production for every resource in the home city and that the destination civilization doesn't have within its empire. Also, receive +5% gold for each city-state you are suzerain.
Leader ability: The Great Queen Mother - Your cities receive +20% production for land military units during Dark Ages. Gets another +20% production for land military if you are the target of a declaration of war.
It also grants a unique unit: Abrade - replaces Line Infantry. Available in Military Science. It's weaker than the Line Infantry (60 Combat Strength, instead of 65), but gets +10 combat strength extra against wounded units. This unit exercises zone of control.
Unique building: Abosomfie
Replaces Shrine
Available in Astrology
+3 faith
+2 culture
+4 loyalty
+1 citizen slot
+1 Great Prophet point per turn.
Allows the purchasing of Missionaries with faith.
Unique unit: Akwansrafo - replaces the Skirmisher. Can move after attacking if he still has moves left and his ranged combat strength is 35, instead of 30. Gains +3 extra combat strength if attacking from a jungle.
The Ashanti empire was a rich mercantile state that benefited from the trade of its vast natural resources, developing a populous kingdom with a sophisticated military organization. Yaa Asantewaa was the leader of the Ashanti rebellion against the British and today is a very important figure in Ghanaian history for her inspiring heroism.
Benin
[in development]
Dahomey
[in development]
Egypt
Leader 01: Ramesses II
Leader 02: Hatshepsut
Leader 03: Akhenaten (suggested by Alexander's Hetaroi)
Start bias: beside a river
UA: Nile Builders: Can spend builder charges to complete 20% of the production cost for ancient and classical wonders. Gets +25% production towards districts built next to a river. Floodplains tiles get +1 food.
Ramesses II' ability: King of Kings - During Golden or Heroic ages, you receive +30% production for buildings in all cities. Your cavalry units gain +1 movement when outside of Egyptian territory.
Hatshepsut' ability: Foremost of Noble Ladies - Egyptian cities receive +4 food for each foreign delegation sent to Egypt in the next 10 turns. Your international trade routes to a friend, ally or city-states that your're suzerain receive + 2 food and +4 gold and trade routes from a friend or ally that are sent to you receive +2 gold. +1 trade route capacity after Foreign Trade.
Akhenaten' ability: House of the Aten - Builders may be purchased with faith. Unlocks Great Temple of Aten, a unique worship building which provides +25% production to districts or wonders surrounding it. (suggested by Alexander's Hetaroi)
Unique district: Necropolis
Replaces Holy Site district.
Available in Astrology
+1 culture
+3 faith
+4 loyalty
+1 Great Prophet point per turn
+2 extra cultura for each adjacent world wonder.
+1 extra culture for each new era since constructed.
+1 extra faith for each Great General activated by your empire.
All culture generation is converted into tourism after Flight.
However, this district doesn't receive adjacency bonus from mountains, woods and natural wonders.
This district has a unique visual design.
Unique unit: Maryannu Chariot Archer - replaces Heavy Chariot. This unit is weaker than Heavy Chariot in melee combat (25 combat strength instead of 28), but they have range attack with 30 combat strenght. When on a flat land, this unit gets +5 melee combat strenght and +1 extra movement. They are more expensive to produce or buy than Heavy Chariot.
My design for Egypt is similar to the Civ6's one. Here egyptians are builders that grow alongside rivers, pretty much the same as Civ6, but here we have Necropolis instead of Sphinxes. Ramesses is a builder leader that will construct many monuments in his golden ages. On the other hand, Hatshepsut will prosper her empire through a great trade network.
Civilizations
Amazigh
[in development]
Ashanti
Leader: Yaa Asantewaa
Start bias: close to a coast and adjacent to a river
UA: Gyaasehene - Commercial Hub grants +2 housing and +1 gold to its adjacency bonus for each adjacent mine, in addiction to +1 food for each adjacent farm or plantation. International trade routes receive +1 production for every resource in the home city and that the destination civilization doesn't have within its empire. Also, receive +5% gold for each city-state you are suzerain.
Leader ability: The Great Queen Mother - Your cities receive +20% production for land military units during Dark Ages. Gets another +20% production for land military if you are the target of a declaration of war.
It also grants a unique unit: Abrade - replaces Line Infantry. Available in Military Science. It's weaker than the Line Infantry (60 Combat Strength, instead of 65), but gets +10 combat strength extra against wounded units. This unit exercises zone of control.
Unique building: Abosomfie
Replaces Shrine
Available in Astrology
+3 faith
+2 culture
+4 loyalty
+1 citizen slot
+1 Great Prophet point per turn.
Allows the purchasing of Missionaries with faith.
Unique unit: Akwansrafo - replaces the Skirmisher. Can move after attacking if he still has moves left and his ranged combat strength is 35, instead of 30. Gains +3 extra combat strength if attacking from a jungle.
The Ashanti empire was a rich mercantile state that benefited from the trade of its vast natural resources, developing a populous kingdom with a sophisticated military organization. Yaa Asantewaa was the leader of the Ashanti rebellion against the British and today is a very important figure in Ghanaian history for her inspiring heroism.
Benin
[in development]
Dahomey
[in development]
Egypt
Leader 01: Ramesses II
Leader 02: Hatshepsut
Leader 03: Akhenaten (suggested by Alexander's Hetaroi)
Start bias: beside a river
UA: Nile Builders: Can spend builder charges to complete 20% of the production cost for ancient and classical wonders. Gets +25% production towards districts built next to a river. Floodplains tiles get +1 food.
Ramesses II' ability: King of Kings - During Golden or Heroic ages, you receive +30% production for buildings in all cities. Your cavalry units gain +1 movement when outside of Egyptian territory.
Hatshepsut' ability: Foremost of Noble Ladies - Egyptian cities receive +4 food for each foreign delegation sent to Egypt in the next 10 turns. Your international trade routes to a friend, ally or city-states that your're suzerain receive + 2 food and +4 gold and trade routes from a friend or ally that are sent to you receive +2 gold. +1 trade route capacity after Foreign Trade.
Akhenaten' ability: House of the Aten - Builders may be purchased with faith. Unlocks Great Temple of Aten, a unique worship building which provides +25% production to districts or wonders surrounding it. (suggested by Alexander's Hetaroi)
Unique district: Necropolis
Replaces Holy Site district.
Available in Astrology
+1 culture
+3 faith
+4 loyalty
+1 Great Prophet point per turn
+2 extra cultura for each adjacent world wonder.
+1 extra culture for each new era since constructed.
+1 extra faith for each Great General activated by your empire.
All culture generation is converted into tourism after Flight.
However, this district doesn't receive adjacency bonus from mountains, woods and natural wonders.
This district has a unique visual design.
Unique unit: Maryannu Chariot Archer - replaces Heavy Chariot. This unit is weaker than Heavy Chariot in melee combat (25 combat strength instead of 28), but they have range attack with 30 combat strenght. When on a flat land, this unit gets +5 melee combat strenght and +1 extra movement. They are more expensive to produce or buy than Heavy Chariot.
My design for Egypt is similar to the Civ6's one. Here egyptians are builders that grow alongside rivers, pretty much the same as Civ6, but here we have Necropolis instead of Sphinxes. Ramesses is a builder leader that will construct many monuments in his golden ages. On the other hand, Hatshepsut will prosper her empire through a great trade network.
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