African Civilizations and City-States

Xandinho

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Joined
Feb 11, 2013
Messages
2,153
Location
Brazil
So, like the thread about Civilizations of Latin America, I decided to create another one to post some of my designs, this time African Civilizations. I will be posting some designs when I have some free time. Feel free to contribute.

Civilizations

Amazigh
[in development]

Ashanti
[in development]

Benin
[in development]

Egypt
Leader 01: Ramesses II
Leader 02: Hatshepsut
Leader 03: Akhenaten (suggested by Alexander's Hetaroi)
Start bias: beside a river

UA: Nile Builders: Can spend builder charges to complete 20% of the production cost for ancient and classical wonders. Gets +25% production towards districts built next to a river. Floodplains tiles get +1 food.

Ramesses II' ability: King of Kings - During Golden or Heroic ages, you receive +30% production for buildings in all cities. Your cavalry units gain +1 movement when outside of Egyptian territory.

Hatshepsut' ability: Foremost of Noble Ladies - Egyptian cities receive +4 food for each foreign delegation sent to Egypt in the next 10 turns. Your international trade routes to a friend, ally or city-states that your're suzerain receive + 2 food and +4 gold and trade routes from a friend or ally that are sent to you receive +2 gold. +1 trade route capacity after Foreign Trade.

Akhenaten' ability: House of the Aten - Builders may be purchased with faith. Unlocks Great Temple of Aten, a unique worship building which provides +25% production to districts or wonders surrounding it. (suggested by Alexander's Hetaroi)

Unique district: Necropolis
Replaces Holy Site district.
Available in Astrology
+1 culture
+3 faith
+4 loyalty
+1 Great Prophet point per turn
+2 extra cultura for each adjacent world wonder.
+1 extra culture for each new era since constructed.
+1 extra faith for each Great General activated by your empire.
All culture generation is converted into tourism after Flight.
However, this district doesn't receive adjacency bonus from mountains, woods and natural wonders.
This district has a unique visual design.

Unique unit: Maryannu Chariot Archer - replaces Heavy Chariot. This unit is weaker than Heavy Chariot in melee combat (25 combat strenght instead of 28), but they have range attack with 30 combat strenght. When on a flat land, this unit gets +5 melee combat strenght and +1 extra movement. They are more expensive to produce or buy than Heavy Chariot.

My design for Egypt is similar to the Civ6's one. Here egyptians are builders that grow alongside rivers, pretty much the same as Civ6, but here we have Necropolis instead of Sphinxes. Ramesses is a builder leader that will construct many monuments in his golden ages. On the other hand, Hatshepsut will prosper her empire through a great trade network.

Ethiopia
[in development]
 
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Xandinho

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Joined
Feb 11, 2013
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2,153
Location
Brazil
Ghana
[in development]

Kongo
[in development]

Madagascar
Leader: Andriamasinavalona
Start bias: close to hills and lakes

UA: Land of the Merina People - Your cities build on hills receive +10% faith and production towards districts and buildings. Specialized districts build on hills get +1 yield of their type to the adjacency bonus. If you have at least one source of rice worked in your empire, you can use builders to immediately turn swamps and floodplains adjacent to a dam into rice farms.

Leader ability: The Talented and Just Leader - Sending an envoy to a city-state that you were never suzerain before and is less than 10 tiles away from a city of yours counts as two. When you become suzerain of a certain city-state for the first time, you get a free governor title. All city centers within six tiles of a city with an established governor receive +1 gold, +1 production and +1 culture.

Unique improvement: Rova
Available in Divine Right
Limit of one per city
Can only be built on a hill that is not desert or snow.
+0.5 housing
+2 culture
+2 production
+2 loyalty
+1 food for each adjacent cattle pasture and rice farm.
If there's a Governor in the city, all these yelds are doubled.
All culture generated is converted into tourism after Flight.

Unique unit: Voromahery - replaces Pikeman. Has the same strength as Pikeman, but with an extra +4 combat strenght when defending next to a city center or a Rova. This extra combat strenght is doubled if defending in the capital.

The Kingdom of Madagascar (or Kingdom of Imerina) occupied the central highlands of the island of Madagascar, while enjoying an irrigation system of rice paddies on plains through dikes. Rovas were royal complexes that were built on hills to represent the power of the nobles. The Voromahery was a special army in the nation whose main use was the protection of the king, capital and villages. The reign of Andriamasinavalona is recognized in Madagascar as a golden age. He extended the kingdom's influence by uniting principalities to his empire, as well as carrying out sociopolitical, administrative and military reforms.

Mali
[in development]

Nigeria
[in development]
 
Last edited:

Xandinho

Deity
Joined
Feb 11, 2013
Messages
2,153
Location
Brazil
Egypt
Leader 01: Ramesses II
Leader 02: Hatshepsut
Start bias: beside a river

UA: Nile Builders: Can spend builder charges to complete 20% of the production cost for ancient and classical wonders. Gets +25% production towards districts built next to a river. Floodplains tiles get +1 food.

Ramesses II' ability: King of Kings - During Golden or Heroic ages, you receive +30% production for buildings in all cities. Your cavalry units gain +1 movement when outside of Egyptian territory.

Hatshepsut' ability: Foremost of Noble Ladies - Egyptian cities receive +4 food for each foreign delegation sent to Egypt in the next 10 turns. Your international trade routes to a friend, ally or city-states that your're suzerain receive + 2 food and +4 gold and trade routes from a friend or ally that are sent to you receive +2 gold. +1 trade route capacity after Foreign Trade.

Unique district: Necropolis
Replaces Holy Site district.
Available in Astrology
+1 culture
+3 faith
+4 loyalty
+1 Great Prophet point per turn
+2 extra cultura for each adjacent world wonder.
+1 extra culture for each new era since constructed.
+1 extra faith for each Great General activated by your empire.
All culture generation is converted into tourism after Flight.
However, this district doesn't receive adjacency bonus from mountains, woods and natural wonders.
This district has a unique visual design.

Unique unit: Maryannu Chariot Archer - replaces Heavy Chariot. This unit is weaker than Heavy Chariot in melee combat (25 combat strenght instead of 28), but they have range attack with 30 combat strenght. When on a flat land, this unit gets +5 melee combat strenght and +1 extra movement. They are more expensive to produce or buy than Heavy Chariot.

My design for Egypt is similar to the Civ6's one. Here egyptians are builders that grow alongside rivers, pretty much the same as Civ6, but here we have Necropolis instead of Sphinxes. Ramesses is a builder leader that will construct many monuments in his golden ages. On the other hand, Hatshepsut will prosper her empire through a great trade network.

I want to see Dahomey as one of main civilizations of Africa

For now, I have plans for it to be represented as a city-state, but maybe I can make a civ design for Dahomey later. I don't know much about it, so I'll need to do some researches.
 
Joined
Oct 17, 2017
Messages
8,073
Location
Texas
My wish is for Akhenaten to be the Egyptian leader. I think he would synergize well with this leader ability:
House of the Aten- Builders may be purchased with faith. Unlocks Great Temple of Aten, a unique worship building which provides +25% production to districts or wonders surrounding it.
 

BackseatTyrant

Queer Anarchotranshumanist
Joined
Jul 10, 2013
Messages
285
It should probably be noted that the people who are usually referred to as "Berbers" very much don't like that name, because of how it makes them sound like they're barbarians. Instead, they often prefer the name Amazigh, which as it should be obvious, doesn't have the same amount of negative connotations
 

Ayyur

Chieftain
Joined
Jul 11, 2022
Messages
2
It should probably be noted that the people who are usually referred to as "Berbers" very much don't like that name, because of how it makes them sound like they're barbarians. Instead, they often prefer the name Amazigh, which as it should be obvious, doesn't have the same amount of negative connotations
Hi,
Thanks BackseatTyrant. I’m Amazigh and this is correct. We don’t like that name really.
Matter of fact: Romans called all people Barbarians who spoke a language that was not of any language known to the Empire. We just happened to be sticking out more pronounced as we were many people. Barbarian turned to Berber and here we are.

But, I’m eternally thankful for just being represented in this game. And I would donate my firstborn if the developers were actually sensitive enough to this situation and rename the Moroccan “Berber” to Amazigh.
 

Xandinho

Deity
Joined
Feb 11, 2013
Messages
2,153
Location
Brazil
Madagascar
Leader: Andriamasinavalona
Start bias: close to hills and lakes

UA: Land of the Merina People - Your cities build on hills receive +10% faith and production towards districts and buildings. Specialized districts build on hills get +1 yield of their type to the adjacency bonus. If you have at least one source of rice worked in your empire, you can use builders to immediately turn swamps and floodplains adjacent to a dam into rice farms.

Leader ability: The Talented and Just Leader - Sending an envoy to a city-state that you were never suzerain before and is less than 10 tiles away from a city of yours counts as two. When you become suzerain of a certain city-state for the first time, you get a free governor title. All city centers within six tiles of a city with an established governor receive +1 gold, +1 production and +1 culture.

Unique improvement: Rova
Available in Divine Right
Limit of one per city
Can only be built on a hill that is not desert or snow.
+0.5 housing
+2 culture
+2 production
+2 loyalty
+1 food for each adjacent cattle pasture and rice farm.
If there's a Governor in the city, all these yelds are doubled.
All culture generated is converted into tourism after Flight.

Unique unit: Voromahery - replaces Pikeman. Has the same strength as Pikeman, but with an extra +4 combat strenght when defending next to a city center or a Rova. This extra combat strenght is doubled if defending in the capital.

The Kingdom of Madagascar (or Kingdom of Imerina) occupied the central highlands of the island of Madagascar, while enjoying an irrigation system of rice paddies on plains through dikes. Rovas were royal complexes that were built on hills to represent the power of the nobles. The Voromahery was a special army in the nation whose main use was the protection of the king, capital and villages. The reign of Andriamasinavalona is recognized in Madagascar as a golden age. He extended the kingdom's influence by uniting principalities to his empire, as well as carrying out sociopolitical, administrative and military reforms.

My wish is for Akhenaten to be the Egyptian leader. I think he would synergize well with this leader ability:
House of the Aten- Builders may be purchased with faith. Unlocks Great Temple of Aten, a unique worship building which provides +25% production to districts or wonders surrounding it.

Nice, I'll add him option to leader of Egypt.

It should probably be noted that the people who are usually referred to as "Berbers" very much don't like that name, because of how it makes them sound like they're barbarians. Instead, they often prefer the name Amazigh, which as it should be obvious, doesn't have the same amount of negative connotations

Hi,
Thanks BackseatTyrant. I’m Amazigh and this is correct. We don’t like that name really.
Matter of fact: Romans called all people Barbarians who spoke a language that was not of any language known to the Empire. We just happened to be sticking out more pronounced as we were many people. Barbarian turned to Berber and here we are.

But, I’m eternally thankful for just being represented in this game. And I would donate my firstborn if the developers were actually sensitive enough to this situation and rename the Moroccan “Berber” to Amazigh.

Interesting, I didn't know that. Thanks.
I'll rename Berbers to Amazigh and replace Morocco with Somali. I believe it would be redundant to have both Amazigh and Morocco.
 
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Ayyur

Chieftain
Joined
Jul 11, 2022
Messages
2
Madagascar
Leader: Andriamasinavalona
Start bias: close to hills and lakes




Interesting, I didn't know that. Thanks.
I'll rename Berbers to Amazigh and replace Morocco with Somali. I believe it would be redundant to have both Amazigh and Morocco.

Well, Amazigh are all over Northern Africa, but Morocco is the birthplace. Also, there is a flag of the United Amazigh Tribes
upload_2022-7-14_10-45-58.png

(Yellow for the sand, green for woods and pastures, blue for the oceans and open sky, while the red letter Z symbolizes the power of blood. Z is the central character of the word ⴰⵎⴰⵣⵉⵖ and it translates to “human”.)

You could have some fun with Moors as well and Touareg people as they are also Amazigh, but still prefer to live as nomads.
I think having a united tribe as Amazigh would be fantastic. Moors could be a specialty troop that spreads loyalty and influence. Touareg could be a special unit that thrives in the desert. Idk. We had ferocious warriors on horseback that held off the Ottomans.
Oh, Couscous is a thing and a UNESCO Cultural world heritage. Luxury item?
Now I’m just rambling, but thanks so much for considering us indigenous people.
 

pineappledan

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Joined
Aug 9, 2017
Messages
7,334
Location
Alberta, Canada
Shona
Symbol: Zimbabwe bird
Start bias: highland plains/plateau (if altitude is ever added to the game.)
Leader: Nyatsimba Mutota (prince of Zimbabwe, founder of the Mutapa kingdom)

UA: Mutupo - Whenever a City grows, it gains a small, cumulative bonus at random
Spoiler Mutupo bonuses (not exhaustive) :

+1:c5science:Science
+1:c5food:Food
+1:c5production:production
+1:c5gold:gold
+1:c5culture:culture
+1:c5faith:Faith
+5%:c5production:Unit production
+5%:c5production:Building production
+2:c5war: Unit XP
+5%:c5rangedstrength: City attack damage
+1:c5strength:City defense
+5% Border Growth
+10 healing rate
+5% Military Unit supply from Population
-10 Spy effectiveness in City
+1 Amenity
+1 Appeal

ULA: Ivory, Gold, and Salt - Gain additional gold and production in your origin city for External Trade Routes for each Luxury you are exporting to the target Civilization

UU: Rozvi - Renaissance Era melee unit

UB: Zimbabwe (Castle)
 
Joined
Aug 17, 2018
Messages
1,666
Location
Rio de Janeiro, K11 (Kwanza)
For now, I have plans for it to be represented as a city-state, but maybe I can make a civ design for Dahomey later. I don't know much about it, so I'll need to do some researches.
Draw Dahomey is easy, first it need to have the Amazon Warriors (Ahosi) as Unique Unit. As Unique Improvment it can be some kind of voodoo temple and the special hability can be something related with the slavery, as sell population of your cities.
 

Patine

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Joined
Feb 14, 2011
Messages
8,603
I think the Buganda Kingdom with one of three possible Kabakas would be interesting and deserves a place in the sun.
 
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