1. We have added a Gift Upgrades feature that allows you to gift an account upgrade to another member, just in time for the holiday season. You can see the gift option when going to the Account Upgrades screen, or on any user profile screen.
    Dismiss Notice

Afrikakorps Soldier 18/6/2006

Discussion in 'Civ3 - Unit Graphics' started by MoscaTnT, Jun 18, 2006.

  1. MoscaTnT

    MoscaTnT Mutant Zombie

    Joined:
    Jun 11, 2006
    Messages:
    160
    Location:
    Malaga, Spain
    It's finished, the afrikakorps.
    Here are the previews:



    :scan:
    ALARM!
    The ini file was wrong, this is the fixed zip file: Download

    Hope you enjoy it.
     
  2. W.i.n.t.e.r

    W.i.n.t.e.r Frozen!

    Joined:
    Jan 30, 2002
    Messages:
    5,070
    Location:
    Monaco di Baviera!
    Superb !!!!- & 1st post too :) I like the way u made trousers and helmet darker drab :goodjob: New upright standing is also a great improvement.
     
  3. MoscaTnT

    MoscaTnT Mutant Zombie

    Joined:
    Jun 11, 2006
    Messages:
    160
    Location:
    Malaga, Spain
    Thanks, all the animations are completely new. I love the helmet too it's much better than the sturmtrooper's one.
    Un saludo
     
  4. Supa

    Supa Out of Cheese Error

    Joined:
    Jan 7, 2003
    Messages:
    3,663
    Location:
    Belgium
  5. BadKharma

    BadKharma Deity

    Joined:
    Jul 25, 2005
    Messages:
    3,692
    Location:
    Brew City
    I am speachless the standing attack looks awsome!
     
  6. Orthanc

    Orthanc Shipwright

    Joined:
    Jan 4, 2004
    Messages:
    1,420
    Location:
    A shipyard near you
    What are you using to make these? This are wicked awesome, the attack just looks so powerful...

    Honestly, these are better-than-game graphics.
     
  7. Sword_Of_Geddon

    Sword_Of_Geddon Mysterious Jungle Warrior

    Joined:
    Dec 21, 2003
    Messages:
    13,409
    Gender:
    Male
    Location:
    New England, USA
    You just gave me an idea Orthanc. Fan made versions of existing Civ3 units, sort of a "facelift" type thing if you know what I mean. Just an idea...
     
  8. Mithadan

    Mithadan Wandering Woodsman

    Joined:
    Apr 16, 2003
    Messages:
    4,036
    Gender:
    Male
    Location:
    Alberta über alles ;)
    MoscaTnT, you are an awesome unit maker!
     
  9. Bluemofia

    Bluemofia F=ma

    Joined:
    Dec 8, 2003
    Messages:
    7,976
    Location:
    Dimension called Elsewhere
    Very nice. Very nice... :thumbsup:
     
  10. Storm Grunt

    Storm Grunt Beware My Army

    Joined:
    Jul 4, 2004
    Messages:
    870
    Location:
    Gloucester , MA. USA
    What can I say that you haven't allready heard yet? Top Notch work! You are building quite a fan base for yourself with these awesome units.:goodjob:
     
  11. Stormrage

    Stormrage Ever Present Taskmaster

    Joined:
    Oct 21, 2005
    Messages:
    10,573
    Location:
    behind the scenes
    ... Wait a sec....Some noob can`t be this good.....Kinboat..is that you?
     
  12. Plotinus

    Plotinus Philosopher Administrator

    Joined:
    Nov 14, 2003
    Messages:
    16,810
    Location:
    Somerset
    Great stuff again. I'm especially impressed by your death animations, which have just the right kind of "bounce" in the body and limbs. I've been trying to get these right and it's not easy.
     
  13. MoscaTnT

    MoscaTnT Mutant Zombie

    Joined:
    Jun 11, 2006
    Messages:
    160
    Location:
    Malaga, Spain
    Thanks, I'm using Poser 6 following utahjazz's tutorial.

    I like the sturmtrooper death better, death animations are very hard to do, I've done a little frame list for them, following the original civ3 animations:
    At frames 6 or 7 the soldier hip hits the ground. the hip bounces and at frame 8 or 9 the chest hit the ground at frame 12 the body is almost inmobile, some minor movement (foot, arms). For the gun is the same, the soldier drop the gun at frame 2, at frame 5 or 6 it hit the ground and bounces to the frame 11 or 12. I spend the same time doing the death that every other animation together.
     
  14. BadKharma

    BadKharma Deity

    Joined:
    Jul 25, 2005
    Messages:
    3,692
    Location:
    Brew City
    Wel the results are well worth the effort the realism you infuze your units with is incredible.
     
  15. woodelf

    woodelf Bard

    Joined:
    Jun 12, 2003
    Messages:
    15,036
    Location:
    Gallery
    Great unit. :goodjob:
     
  16. odintheking

    odintheking Lighting the way...

    Joined:
    Jul 12, 2004
    Messages:
    4,588
    Location:
    Stickin it to the man
    Wow! By unit 3, you have perfected unit making. Great job, with everything! :clap:
     
  17. Sword_Of_Geddon

    Sword_Of_Geddon Mysterious Jungle Warrior

    Joined:
    Dec 21, 2003
    Messages:
    13,409
    Gender:
    Male
    Location:
    New England, USA
    By the massive fanfare your units have caused, I'm assuming your filling a much needed vacuum...
     
  18. Stormrage

    Stormrage Ever Present Taskmaster

    Joined:
    Oct 21, 2005
    Messages:
    10,573
    Location:
    behind the scenes
    he makes good shooty boyz! :D
     
  19. Grandraem

    Grandraem Alchemist

    Joined:
    Apr 3, 2003
    Messages:
    2,101
    Location:
    Below.
    The animations are very well executed, and the unit looks great.:goodjob: For one of your first units, it's very impressive.:)
     
  20. WildWeazel

    WildWeazel -- Turns to Completion

    Joined:
    Jul 14, 2003
    Messages:
    6,846
    Location:
    %CIV3%\Conquests\Scenarios\
    Excellent work- especially from a new unit creator! :goodjob:
     

Share This Page