After 200 Turns on standard speed some AIs still have arround 20 sience per turn... King difficulty

Discussion in 'Civ6 - General Discussions' started by Hakuoh, Oct 29, 2016.

  1. Ryika

    Ryika Lazy Wannabe Artista

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    It can be seen in the Victory Overview (left button in the top-right corner)'s general overview tab, by hovering over the leader icons.
     
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  2. Hakuoh

    Hakuoh Warlord

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    Yeah you can see how much science per turn and how many techs they have in the victory screen.
    Btw does the Ai get an 2 Settler on Emporer? I read it somewhere..
     
  3. Kwami

    Kwami Deity

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    Again, it's not my problem to figure out the numbers. Firaxis advertised a AAA title and charged AAA title price. I expect a AAA title. I don't have to know the intricacies of creating a game to know what to expect from a game.

    Besides, I'm tired of the "AI is hard" argument. Yes, AI is hard. But, community modders sure did make the Civ V a whole lot better than Firaxis ever did. So, better AI is possible. I do fully expect Firaxis to improve on the AI in the next few patches.
     
  4. Kougar7

    Kougar7 Warlord

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    OP, are you sure you didn't get lucky and end up playing against culture/military/religious AI that were ignoring science victories?

    I've had games on Emperor where AI completely ignored culture and rushed science, and other games where Japan ignored science and won by culture (even though I also tried culture and maxed it out). On Emperor I constantly have to deal with units 1-2 eras above my own military if I don't get to a very good start.
     
  5. Hakuoh

    Hakuoh Warlord

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    Does the Ai get a 2nd settler on Emperor?
    They arent as good in Culture too maybe they all had just bad starts dont know..
     
  6. Browd

    Browd Dilettante Administrator

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    Yes, the AI gets 2 settlers on Emperor and Immortal, and 3 on Deity.
     
  7. Hakuoh

    Hakuoh Warlord

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    Isnt a 2nd settler kinda hardcore for just the 6 Diffculty? o.O
    i mean the Ai does forward settle like crazy. :/
     
  8. Big J Money

    Big J Money Emperor

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    I agree with the OP that this is underpowered for King, but I'm curious how often it happens. In my Prince game they're higher than that.

    I also agree that if the game is too easy for you, move up in difficulty, natch :)
     
  9. skallben

    skallben Diplomat

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    Same on Immortal according to this thread:
    http://forums.civfanatics.com/threads/ai-far-behind-in-tech-on-immortal.602881/

    In V we had the mechanics with tech getting cheaper when researched by others but not in VI. It seems to me that some weaker AI:s really fall behind because of it. Some just fail because they lack strategic resources and still got warriors in industrial era. Game is fresh and needs balancing.
     
  10. lamaros

    lamaros Warlord

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    The same happens on Deity.

    Yes, there will be 1-2 civs with decent science and culture, but there will be a few with really poor science and culture too.

    Because of the bonuses you might not catch up to them until late game, though, in terms of tech numbers.
     
  11. Kwami

    Kwami Deity

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    You clearly need to be playing on Ultra Super Mega Diety+++ then. The AI is totally fine. :p
     
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  12. dexters

    dexters Gods & Emperors Supporter

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    AI's very good at beelining, so they may miss some deadend techs. That said, the tech-tree is a good guage of science output and relatively modernity of each civ.
     

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