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After Christ

Discussion in 'Team Mad Scientists' started by HUSch, Aug 6, 2009.

  1. HUSch

    HUSch Secret-monger

    Joined:
    Nov 23, 2005
    Messages:
    2,440
    Location:
    Germany
    A new fred.
    Now in 25 AD we have not many possibilities. Our settler is ready and will go to north of Gott to found a town there.
    At the bottom you can see our standing, additional the both towns Peri and Gott. We must decide which is better for Moai, in both towns are 2 hillmines which can be used from other towns.
    Perhaps I get some pointers from you and must not make the decision myself.
    I haven't capture the barbtown, the barbwarrior which is east of it, will lost against our axe there.
    In the north near Jüte comes a barb axe, we 've there an axe and a Holk.


    . . . .



    btw
    If you want other pictures, say it.
     
  2. HUSch

    HUSch Secret-monger

    Joined:
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    2,440
    Location:
    Germany
    We have an ax at our north frontier. I would like to promote the axe with shock and go the wood (red arrow). Or go there without promotion. We can upgrade him to mace, but it's cost 125, for me too much and don't necessary.
    Additional there is a barb warrior in the east, our ax has 99% victory change, I like to kill him.

    I play in 18-20 hours, perhaps there are some ideas from you.
    What is with moai in which town?
     
  3. HUSch

    HUSch Secret-monger

    Joined:
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    2,440
    Location:
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    There is an idea from our allies about the lib-race.
    I 'll try to help them and go in Gott to Scientist.

    So I get no answers, I 'll build Moai in Peri.
     
  4. HUSch

    HUSch Secret-monger

    Joined:
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    Location:
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    I 've played.
    Both Barbs hasn't attack after eot.
    So our barb axe has to attack with only 79%, we can only hope to win or injured him badly, so that our Holk can win after.

    Anaxagoras heals that is best for him.
     
  5. HUSch

    HUSch Secret-monger

    Joined:
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    2,440
    Location:
    Germany
    Our Ax has only 79 % against the barb-ax, that is to low for attack, so I go back in the town Jute. I hope he can defend the town. I thought he has a better winning chance. Perhaps we get horses from Cav in the near future, I 'va sent a mail to them. With chariots we are better against barb-ax.
    Our missionary has spread hind in Jute.
    Our settler is next turn at his founding tile.
     
  6. HUSch

    HUSch Secret-monger

    Joined:
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    2,440
    Location:
    Germany
    I don't understand the combat calculator, with power 5 against 8,
    our axe get 4 hits the same like the barb.
    Ana gets no hit.
     

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  7. HUSch

    HUSch Secret-monger

    Joined:
    Nov 23, 2005
    Messages:
    2,440
    Location:
    Germany
    A few messages from today I log in and give the money
     
  8. HUSch

    HUSch Secret-monger

    Joined:
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    Location:
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    20 :gold: to Kaz at their request.

    Our units didn't attack the barb-town, the settler is at the founding site.
     
  9. HUSch

    HUSch Secret-monger

    Joined:
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    Location:
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    1. We found Cambridge.
    2. Our axe (3.9/5) has only 94 % winchance against the barbwarrior (now 2) in Tartar, so I wait another turn.
    3. I send 90 :gold: to Kaz
    4. Our ally is at the librace.
     
  10. HUSch

    HUSch Secret-monger

    Joined:
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    Location:
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    1. 60 :gold: to Kaz
    2. Our Axe attacks a barb-warrior near Tartar (winchance >98%) get 1 MP to 5/5.
    Next turn promote with CR2 and attacks Tartar.
     
  11. HUSch

    HUSch Secret-monger

    Joined:
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    Location:
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    I get this message
    It's our turn now. 15 hours for this.
     
  12. HUSch

    HUSch Secret-monger

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    Now I making the turn.

    with eot
    Saturn lost a town by Barbs.
     
  13. HUSch

    HUSch Secret-monger

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    We get ingame a trade proposal from SANCTA
    music for 250 :gold:;
    I reqested some time and ask our ally, oyzar says no, so I gave SAN our refusal.

    With eot we get an event, large animal near Bletchley with 3 possibilities
    1. +1 :food: at the tile
    2. +1 pop in Bletchley
    3. 40 turns +1 :) in all cities with hind.

    My decision was 1, because
    3. was the worst, we need no more happyness (clear)
    The decision between 1 and 2 was not so clear, but in the long time we get more from the food than from the 1 pop, I think.
     
  14. HUSch

    HUSch Secret-monger

    Joined:
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    Location:
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    We get another proposal from SAN now music for 150, I refused , our allies don't want it.

    With eot Tartar has ended the uproar and the announced sword-barb appears near Bletchley/Tartar, see my proposed movement at the picture below.



     

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