Discussion in 'Civ5 - General Discussions' started by Botswana, Jul 13, 2013.
I'm partial to Venice. I enjoy swimming in gold.
I dislike all of the new civs.... except Shoshone which is broken. Part of the problem is I like Science or Culture, so the old france, current Babylon and Korea, and a couple other similarly minded Civs tend to be my preference.
Assyria. Most straightforward and focused kit out of all the new civs.
I like Assyria's colour scheme...
(Only played Venice so far and it seemed too over-powered)
That's what they said about Austria.
Assyria lets me beat people up and take their stuff while bee lining military tech. What isn't to love? I'm like a civilization high school money stopping people who didn't go pure military and asking for their tech money or their teeth.
Only played Brazil so far, but the awesomeness of hitting the Renaissance, getting Education, Acoustics, and Machinery, and having jungle-heavy cities where every jungle tile is worth 2 food, gold, tech, and culture, is pretty cool. Brazilwood camps FTW!
A little disappointed that there's no special music for Carnival, though.
I know Arabia is not nearly as changed as France, but I honestly think it's different enough to warrant a place on this poll
I realize that this is a biased view, but I'm not crazy about any of them. I like science/cultural civs and I just get the impression that there aren't any in the expansion. The closest I come is Poland - which is interesting but weird. I understand why the Zulus are military oriented, but I wish Assyria had not been. Beyond that, several Civs have UAs that are related to trade routes, which while making sense (it's a new feature), I would have preferred if they overhauled some of the more useless UAs (e.g., the non Green civ whose name escapes me right now with the corsairs and barbarian ship conversion)
That would be the Ottomans. It's not just barbarian ship conversion, though...they have a ~50% chance of capturing ANY ship they defeat, which is quite strong.
Brazil for me. The Brazilwood camp has very good yields and works great with the sacred path pantheon, you just need to find a few production tiles to balance it out. The Carnival UA is also fantastic because it doubles your actual tourism instead of your tourism modifier unlike the International Games and so if you time it right you can spawn a Great Musician with double the strength it normally would have. In my game with them I managed to get most of the great slot wonders and was influential with all other civs but Rome who I was still only familiar with. I popped Carnival, spawned a musician with just shy of 8k strength (regular tourism was in the upper 300s during the atomic era still), and instantly shot up to influential with them to win the game.
Just played as Brazil on Prince. Got a Culture victory in the Modern era. I had previously played as France on Prince, and had almost gotten a Culture victory at the end of the Information era, when Poland eked out a Science victory. So it looks Brazil is just amazing at this whole new Culture victory thing. It also helped that as Brazil I got Sacred Sites, unlike as France.
Portugal - which surprised me, because they looked gimmicky and actually pretty weak on paper.
As it turns out, scouring the seas for the one island with a unique blend of luxury and strategic resources, settling a city there and growing it into your empire's trading hub really, really appeals to me. The playstyle also seamlessly blends into the exploration tree - especially the finisher and the policy that gives you more gold per naval trade route. Playing Portugal really makes you enjoy exploring and colonizing overseas.
Naus are pretty neat, and feitorias are much, much more useful than I had imagined.
Their theme is also awesome.
Edit: also, first post
I love the Zulus. Those new special skills that they get are awesome since I love to keep a small early emoire and army. Once everyone starts to catch up, then build up and take out whatever is necessary to send them back to the dark ages.
I always played OCC culture in G&K, so this is the natural successor for this playstyle.
Portugal is also cool (Naus are awesome) but Indonesia has huge rewards for exploration. Find a couple early islands, get those luxes, and extort gold out of everyone you find exploring the high seas. Use that gold to exploit and conquer the guys nearby, build up some iron, get some Kris Swordsmen. Watch one or two of them develop restlessness, and enjoy infantrymen for the rest of the game that move an extra square and attack twice.
Don't need military at that point in the game? Build a bunch of Kris Swordsmen anyway, because when you DO, they can be upgraded and keep the Mystical Blade promotion, meaning you can have a Great War Infantry suddenly decide his grandad's sword is magical.
Not to mention with three guaranteed luxes just for pursuing something I love to do anyway, my happiness is usually swimming - which keeps my cities growing and my golden ages flowing.
I really enjoyed the Brazil Culture game I played.
You've already won games?! I'm still trying to get my head around the new rules!
I've only played with Brazil so far, I've got an absurdly high score but city production is quite sluggish, and I'm lagging behind in science now even though I started off awesomely well :/
Isn't this thread a bit premature? So far the only BNW civ I've completed a game with is Indonesia (played another game afterwards, but as Siam). Now on Assyria - early days yet, just used the siege tower and UA for the first time. Not a fan of the Royal Library due to the preparation needed (Drama & Poetry early, specialists for GW production, and a mediocre boost when you pull it off). Assyria might even benefit from going for culture victory, since now that can reward warmongering (capture key Wonders, remove civs to reduce the number you need influence over, I even found that, contrary to my first experience, you can sometimes plunder Great Works), but the UU and UA seem to shine too early for that.
I liked Indonesia a lot, but found it if anything somewhat too easy: I get a UA that gives me extra happiness and regular gold boosts simultaneously while giving me cities with a trade advantage and - incidentally - letting me productively settle areas like small islands adjacent to Krakatoa. Negative promotions on Kris Swordsmen seem very rare (I've had one - Enemy Blade - in two games with maybe 6-8 KS units between them), and the positive ones make them among the best units in the game now that they're mostly going to be fighting other Swordsmen (AI tends to go down this tech path now) and keep the promotion on upgrade. Add the candi, when you can pull it off, and you get a huge boost to faith production in a game where later-game faith is now highly relevant.
I was expecting a niche or difficult-to-use civ, with its elements that seem somewhat disparate, instead I seem to have found a "jack of all trades, master of most" civ.
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