If I start working on a building and after a while change production to something else, after how many turns will the building start to decay? Does anyone know that?
Copying from this thread:
All things in a city's production queue that already have hammers invested but are not on top of the queue to receive the hammers of the current turn will have their decay-timer increased by 1 after that turn.
If the timer surpasses the decay threshold the item will lose hammers every turn that it is not on top of the queue until all hammers are gone, then the timer is reset.
Global Defines xml has:
<DefineName>BUILDING_PRODUCTION_DECAY_TIME</DefineName>
<iDefineIntVal>50</iDefineIntVal>
<DefineName>BUILDING_PRODUCTION_DECAY_PERCENT</DefineName>
<iDefineIntVal>99</iDefineIntVal>
So Buildings and WONDERS are decaying after 50 "idle" turns with NewHammers = RoundDown(0.99*OldHammers).
Units are decaying after 10 "idle" turns with NewHammers = RoundDown(0.98*OldHammers).
There is no scaling for game speed!!! The AI does not suffer from hammer decay.
"Refresh turns" don't work, decay will proceed after such turns, once it has begun. Items will then need to be completed without taking them from the top of the queue in order to avoid loss of hammers.
^I have no idea about Warlords or Vanilla Civ, but this is how it works in BTS. What do you mean by 30 turns? It's 10 turns for units and 50 turns for buildings and wonders, no matter if you play a Quick or a Marathon game.
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