EmpireOfCats
Death to Giant Robots
(Well, actually we're still before the patch, but putting that into the headline would have turned it into something like "Inception". You know what I mean).
Now that we have the full list of things that are going to be changed next, let's not give the developers a moment of rest -- Christmas? Bah humbug! -- but start talking about what they should be working on starting the 17th. My suggestions for the next priorities:
* Multiplayer fixes. It is beyond me how people play this game as MP, but there do seem to be people who do, and they're hurting.
* Victory Dance and Statistics. Yes, it is only eye candy, but when the game ends, I really, really need to see that map with the whole of world history flashing by.
* Optimizations. It might be time to try to get the game to run more efficiently. I shouldn't be forced to run it in Strategic Mode on a high-end laptop that will let me kill zombies in the highest resolution. This includes better multi-core use.
I'd also suggest these three changes so we have to let the new game features sink in and to discover how they impact things. On the long run, I think the "all tiles are the same" problems should be revisited, though that is a major change.
Now that we have the full list of things that are going to be changed next, let's not give the developers a moment of rest -- Christmas? Bah humbug! -- but start talking about what they should be working on starting the 17th. My suggestions for the next priorities:
* Multiplayer fixes. It is beyond me how people play this game as MP, but there do seem to be people who do, and they're hurting.
* Victory Dance and Statistics. Yes, it is only eye candy, but when the game ends, I really, really need to see that map with the whole of world history flashing by.
* Optimizations. It might be time to try to get the game to run more efficiently. I shouldn't be forced to run it in Strategic Mode on a high-end laptop that will let me kill zombies in the highest resolution. This includes better multi-core use.
I'd also suggest these three changes so we have to let the new game features sink in and to discover how they impact things. On the long run, I think the "all tiles are the same" problems should be revisited, though that is a major change.