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After the Patch - Pillaging heals units - Thoughts?

Discussion in 'Civ5 - General Discussions' started by Gucumatz, Sep 22, 2012.

  1. Cromagnus

    Cromagnus Deity

    Joined:
    Sep 11, 2012
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    2,272
    There's no doubt that this will make Immortal/Deity harder when you're playing defensive or tall, assuming the AI bother to pillage. And it will make conquest easier. I don't really have a problem with that though. Conquest requires a lot more decisions/turn. On the other hand, OCC can actually get pretty boring.

    Also, for multiplayer, I've always felt it was a tremendous advantage to not be involved in a war, especially in speed rounds. I haven't tried Civ5 multiplayer, but one thing I remember from Civ4 is that whoever wasn't fighting in a war would ultimately end up min/maxing their actions better, thus getting an advantage.

    The problem with this change is that it only helps the offense. It's *really* going to suck to get attacked now. So diplomacy is now more important than ever on Deity.

    My big concern is that the AI already have a tremendous advantage on Deity. This gives an even bigger advantage to warlike AIs. It's going to be harder to keep up...
     
  2. vanjito

    vanjito Warlord

    Joined:
    Jan 27, 2011
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    185
    Initial deity rushes will be more deadly, but if you win, you can sell luxuries one more time :)

    Pyramids and Liberty got a buff there
     
  3. Socratatus

    Socratatus Emperor

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    Jul 26, 2007
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    1,636
    I`ve seen you guys talk of `tall` and `wide`. Excuse me for being dense, but what do those terms mean?
     
  4. Browd

    Browd Dilettante Administrator

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    "Tall" referring to a small number (usually 4 or fewer, since the Tradition policy tree is optimized for 4) of founded cities with relatively large populations. "Wide" referring to a larger number of founded cities, typically with lower populatoins to manage happiness (each founded city comes with a happiness hit even before considering population). Liberty is the policy tree commonly viewed as best facilitating a wider strategy. Either approach can pursue any victory condition, although wide does make a culture victory a bit more difficult as policy costs rise with each founded (or annexed) city.

    All of this is a gross generalization, however, since puppeting cities can give a tall empire some of the benefits of a wide strategy, and you can execute wide strategies without taking Liberty.

    Check out this thread for more: http://forums.civfanatics.com/showthread.php?t=442106&highlight=civ+acronyms
     

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