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[BNW] After the Revolution!

Discussion in 'Civ5 - Mod Components' started by sman1975, Aug 10, 2018.

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  1. sman1975

    sman1975 Chieftain

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    upload_2018-8-10_13-4-10.jpeg


    "The most radical revolutionary will become a conservative the day after the revolution…"

    -- Hannah Arendt



    "After the Revolution" (AtR) adds a new level of capability to the game – allowing for a more tailored gaming experience, based on player's given playstyle. The mod introduces 12 new National Governments that major civs can use to help them better meet geopolitical objectives. These governments provide various benefits, both throughout the Empire and inside the Capital as well. When you select a government, a new National Wonder corresponding to that government will be built in your capital. When you change governments, the old National Wonder is removed, and the correct new one takes its place.


    The twelve types of Government added in the AtR mod are:
    1. Anarchy: a lack of formalized or effective government. This is the default government all major players start the game with.
    2. Despotism: a single entity rules with absolute power, focusing on Military success.
    3. Oligarchy: power rests with a small number of people, focusing on Gold production.
    4. Democracy: requires direct participation of the people, focusing on Happiness and social cohesion.
    5. Theocracy: a deity is the source from which all authority derives.
    6. Monarchy: a group, generally a family representing a dynasty (aristocracy), embodies the country's national identity and its head, the monarch, exercises the role of sovereignty.
    7. Republic: the country is considered a "public matter", not the private concern or property of the rulers. The primary positions of power are not inherited.
    8. Constitutional Monarchy: the sovereign exercises authority in accordance with a written or unwritten constitution.
    9. Communism: a socioeconomic order structured upon the common ownership of the means of production and the absence of social classes, money and the state.
    10. Fascism: a government of radical authoritarian ultranationalism, characterized by dictatorial power, forcible suppression of opposition and control of industry and commerce.
    11. Corporate Republic: a government in which is run primarily like a business, in which all aspects of society are privatized by a single, or small groups of companies.
    12. Technocracy: the decision-makers are selected on the basis of their expertise in their areas of responsibility, particularly scientific knowledge.



    Direct Download: https://forums.civfanatics.com/resources/after-the-revolution.27006/

    Steam Download: https://steamcommunity.com/sharedfiles/filedetails/?id=1473449974
     
    Last edited: Aug 10, 2018
    MariusMagnus and JNZS13 like this.
  2. sman1975

    sman1975 Chieftain

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    Mod Basics - Types of Governments:

    upload_2018-8-10_11-50-18.jpeg upload_2018-8-10_11-50-28.jpeg upload_2018-8-10_11-50-44.jpeg upload_2018-8-10_11-50-56.jpeg upload_2018-8-10_11-51-8.jpeg upload_2018-8-10_11-51-21.jpeg upload_2018-8-10_11-51-35.jpeg upload_2018-8-10_11-51-46.jpeg
     
    Last edited: Aug 10, 2018
  3. sman1975

    sman1975 Chieftain

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    The 'Global Government Overview' (GGO) UI:

    upload_2018-8-10_11-52-46.jpeg upload_2018-8-10_11-53-3.jpeg upload_2018-8-10_11-53-18.jpeg upload_2018-8-10_11-53-35.jpeg upload_2018-8-10_11-53-46.jpeg upload_2018-8-10_11-54-2.jpeg upload_2018-8-10_11-54-16.jpeg
     
    Last edited: Aug 10, 2018
  4. sman1975

    sman1975 Chieftain

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    Select Government Popup:

    upload_2018-8-10_11-54-38.jpeg upload_2018-8-10_11-54-51.jpeg
     
    Last edited: Aug 10, 2018
  5. sman1975

    sman1975 Chieftain

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    National Wonder Buildings (part 1):

    upload_2018-8-10_11-55-33.jpeg upload_2018-8-10_11-55-46.jpeg upload_2018-8-10_11-56-0.jpeg upload_2018-8-10_11-56-11.jpeg upload_2018-8-10_11-56-24.jpeg upload_2018-8-10_11-56-36.jpeg upload_2018-8-10_11-56-59.jpeg
     
    Last edited: Aug 10, 2018
  6. sman1975

    sman1975 Chieftain

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    National Wonder Buildings (part 2):

    upload_2018-8-10_11-57-15.jpeg upload_2018-8-10_11-57-27.jpeg upload_2018-8-10_11-57-44.jpeg upload_2018-8-10_11-57-57.jpeg upload_2018-8-10_11-58-8.jpeg
     
    Last edited: Aug 10, 2018
  7. sman1975

    sman1975 Chieftain

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    Government Unit Promotions:

    upload_2018-8-10_11-59-9.jpeg upload_2018-8-10_11-59-20.jpeg upload_2018-8-10_11-59-31.jpeg upload_2018-8-10_11-59-42.jpeg
     
    Last edited: Aug 10, 2018
  8. sman1975

    sman1975 Chieftain

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    Civilizational Discernment - how well do you know/understand the target Civ?

    upload_2018-8-10_12-0-2.jpeg upload_2018-8-10_12-0-32.jpeg upload_2018-8-10_12-0-44.jpeg upload_2018-8-10_12-0-55.jpeg upload_2018-8-10_12-1-5.jpeg upload_2018-8-10_12-3-10.jpeg
     
    Last edited: Aug 12, 2018
  9. MariusMagnus

    MariusMagnus Chieftain

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    Looks interesting. Reminds me of Civic and Reform for Vox Populi. I'll be sure to check this out when I find the time.
     
  10. MariusMagnus

    MariusMagnus Chieftain

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    The quality of this is superb! Without a doubt now one of my favorite mods. Excellent work on this. If I were to make any complaints, however, the World Governments overview is a bit too big for my screen. I usually play in windowed mode, 1200x800 resolution, and the World Governments overview takes up just about all of the screen, with the top and bottom being slightly cut off. Nothing too serious, but felt I should mention it.
     
    sman1975 likes this.
  11. sman1975

    sman1975 Chieftain

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    Thanks @MariusMangus! I'm pretty happy with how the mod turns out.

    Sorry about the window size. I play/code/test on a pair of 32 inch monitors, which I guess throws off my perspective... :crazyeye:

    Can you at least press the "Change Government" button on the bottom of the window? Otherwise, the report is more like reading the newspaper...

    It's odd - when I first started the mod, the lower panel had about 4 items. It looked off balance with the top panel, so I started looking for little tidbits of information to beef up the report. I started thinking, "What kind of data would a 'Foreign Government Report' contain?" I started by recycling things from the Demographics report, then added a few here and there during development. By the time the mod was done, the entire window was covered.

    I did lower the separation between the items in the report - to make the window smaller - but it really got quite unattractive, and hard to differentiate which line was which. The text just melded together, and the result was just off...
     
  12. MariusMagnus

    MariusMagnus Chieftain

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    Yeah I can push the change governments button just fine, but the close button is slightly cut-off. It's nothing major and it doesn't actually bother me, but I felt I should report it nevertheless.

    Sorry, but uh, I can't exactly relate... :lol:
     

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