amateurgamer88
Emperor
- Joined
- Aug 24, 2018
- Messages
- 1,551
Hi everyone! This is amateurgamer! With the foundation modmod, AGYRM, mostly complete, I've now started on the third modular modmods as voted by those in the poll. This mod will add and modify Eras in the late game. In addition to new techs and buildings, there are also new resources and other changes to give the late game a different experience. In order to play this modmod, you will need to enable AGYRM and AG Local Devt Mod.
Energy:
Revealed at Manufacturing.
Steel:
Revealed at Warships.
Ammunition:
Revealed at Manufacturing.
Explosives:
Revealed at Dynamite.
Fuel:
Revealed at Petroleum
Oil (and Oil Well):
Revealed at Petroleum
Industrial Era:
Civilian Weapons Factory I:
unlocked at Dynamite
Ammunition: +2
Iron: -1
625
Production cost
No
Maintenance
-1 Health
Civilian Weapons Factory II:
unlocked at Dynamite
Requires Civilian Weapons Factory I.
Ammunition: +2
Iron: -1
625
Production cost
No
Maintenance
-1 Health
Civilian Weapons Factory III:
unlocked at Dynamite
Requires Civilian Weapons Factory II.
Ammunition: +3
Iron: -1
625
Production cost
No
Maintenance
-2 Health
Industrial Shipyards:
unlocked at Steam Power
Steel: +10
Iron: -4
Energy: -1
625
Production cost
2
Maintenance
-2 Health
Naval Units: +5 XP
Small Ammunition Factory:
unlocked at Rifling
Ammunition: +4
Iron: -1
Energy: -1
625
Production cost
2
Maintenance
-2 Health
Gunpowder Units: +5 XP
Archer Units: +5 XP
Small Explosive Factory:
unlocked at Dynamite
Explosives: +4
Energy: -1
625
Production cost
3
Maintenance
-1 Health
Siege Units: +5 XP
Machine Era:
Medium Ammunition Factory:
unlocked at Assembly Line
Requires Small Ammunition Factory
Ammunition: +10
Iron: -2
Energy: -1
725
Production cost
3
Maintenance
-2 Health
Gunpowder Units: +5 XP
Archer Units: +5 XP
Medium Explosive Factory:
unlocked at Assembly Line
Requires Small Explosive Factory
Explosives: +10
Energy: -2
725
Production cost
3
Maintenance
-2 Health
Siege Units: +10 XP
Enlightenment Era:
Early Munition Factory:
unlocked at Manufacturing
Energy: -1
Ammunition: +2
450
Production cost
2
Maintenance
-1 Health
Early Shipyard:
unlocked at Warships
Iron: -1
Steel: +2
450
Production cost
2
Maintenance
-1 Health
Naval Units: +5 XP
Steam Plant:
unlocked at Manufacturing
Energy: +3
Coal: -3
450
Production cost
2
Maintenance
-1 Health
Industrial Era:
Industrial Dye Factory:
unlocked at Industrialization
Requires Factory.
Energy: -1
625
Production cost
No
Maintenance
-2
Food
-2 Health
+4
Gold
Industrial Fabric Factory:
unlocked at Industrialization
Requires Industrial Dye Factory.
Energy: -1
625
Production cost
No
Maintenance
-2
Food
-2 Health
+4
Gold
Industrial Glass Factory:
unlocked at Industrialization
Requires Factory.
Energy: -1
625
Production cost
3
Maintenance
-2
Food
-2 Health
+2
Culture
Museum in City gains +1
Culture
Industrial Steam Plant:
unlocked at Steam Power
Requires Steam Plant.
Energy: +4
Coal: -2
625
Production cost
3
Maintenance
-2 Health
Industrial Steel Mill:
unlocked at Industrialization
Steel: +8
Iron: -4
Energy: -1
625
Production cost
2
Maintenance
-3 Health
Machine Parts Factory:
unlocked at Steam Power
Steel: -2
Energy: -1
625
Production cost
2
Maintenance
-2
Food
-2 Health
+3
Production
Industrial Steel Mill in City gains +3
Production
Racetrack:
unlocked at Fertilizer
Horses: -2
625
Production cost
3
Maintenance
-2
Food
+2
Happiness,
Culture and
Tourism
School of Equestrian Art:
unlocked at Fertilizer
Horses: -2
625
Production cost
3
Maintenance
-2
Food
+2
Happiness and +3
Science
Machine Era:
Advertisement Company:
unlocked at Propaganda
Paper: -1
725
Production cost
No
Maintenance
+5 Loyalty
+2
Happiness, +3
Production and
Gold
Art Exhibition:
unlocked at Modern Art
Energy: -2
800
Production cost
3
Maintenance
+3
Culture.
Great Works gain +1
Tourism.
Art Gallery:
unlocked at Modern Art
Energy: -2
800
Production cost
3
Maintenance
+2
Happiness and +3
Culture.
Great Works gain +1
Culture.
Cinema:
unlocked at Motion Pictures
Energy: -2
725
Production cost
3
Maintenance
+1
Gold to Theme Park in the City.
Great Works gain +1
Gold and
Culture.
Conservatory:
unlocked at Modern Art
Energy: -2
800
Production cost
3
Maintenance
+1
Happiness, +3
Gold and
Culture.
Great Works gain +1
Gold.
Coal Mines:
unlocked at Rail Transportation
Coal: +3
600
Production cost
No
Maintenance
+3
Gold
-2 Health
Correctional Facility:
unlocked at Early Public Works
Energy: -2
725
Production cost
3
Maintenance
+5 Loyalty and -2 Crime
+2
Production
Deep Coal Mines:
unlocked at Rail Transportation
Requires Coal Mines
Coal: +4
600
Production cost
No
Maintenance
+5
Gold
-2 Health and
Food
Department Store:
unlocked at Mass Market
Energy: -2
800
Production cost
3
Maintenance
+1
Gold to all Bonus Resource.
Early Power Station:
unlocked at Electrification
Coal: -1
Energy: +3
800
Production cost
3
Maintenance
Filling Station:
unlocked at Petroleum
Fuel: -3
800
Production cost
No
Maintenance
-3 Health
+3
Gold
+2
Gold to Oil Wells.
Fire Department:
unlocked at Early Public Works
Energy: -2
725
Production cost
3
Maintenance
+1 Health, +5 Loyalty and -2 Crime
+2
Production and
Happiness
Fishery:
unlocked at Mass Market
800
Production cost
3
Maintenance
+1 Health
+1
Gold and
Food to Fishing Boats.
Fuel Refinery:
unlocked at Petroleum
Oil: -6
Fuel: +6
800
Production cost
No
Maintenance
-3 Health
+3
Gold
Armored Units: +5 XP
Fighter Units: +5 XP
Industrial Chemical Plant:
unlocked at Steel Production
Requires Industrial Steel Mill
Energy: -2
Steel: -3
725
Production cost
3
Maintenance
-2 Health
+2
Science
Research Lab in the City gains +2
Science
Industrial Fertilizer Plant:
unlocked at Steel Production
Requires Industrial Chemical Plant
Energy: -2
725
Production cost
3
Maintenance
-2 Health
+2
Food to Farms
Industrial Cement Plant:
unlocked at Steel Production
Requires Industrial Chemical Plant
Energy: -2
725
Production cost
3
Maintenance
-1 Health
+3
Production
+10%
Production when constructing buildings.
Machine Steam Plant:
unlocked at Electrification
Requires Industrial Steam Plant
Coal: -3
Energy: +8
800
Production cost
3
Maintenance
-2 Health
Newspaper Company:
unlocked at Propaganda
Paper: -1
725
Production cost
No
Maintenance
+5 Loyalty
+2
Production and
Gold
Radio Factory:
unlocked at Propaganda
Energy: -2
725
Production cost
3
Maintenance
+5 Loyalty
+2
Production and -2
Food
Armor Units: +10 XP
Sewer System:
unlocked at Early Public Works
725
Production cost
3
Maintenance
+2 Health
+2
Production
Theme Park:
unlocked at Motion Pictures
Energy: -2
725
Production cost
No
Maintenance
-3
Food
+2
Culture and
Tourism
Train Terminal:
unlocked at Rail Transportation
Requires Train Station
Energy: -2
800
Production cost
3
Maintenance
-2 Health
-2
Food
+2
Production and
Gold
+1
Gold to Coal and Train Station in the City
Water Treatment Plant:
unlocked at Early Public Works
Requires Sewer System
Energy: -2
725
Production cost
3
Maintenance
+2 Health
+2
Production and
Science
Industrial Era:
Factory:
Energy: -3
-3
Food and Health
Doesn't require Coal anymore
Museum:
Energy: -1
Seaport:
Energy: -1
-2 Health
Doesn't require Coal anymore
Train Station:
Energy: -1
-2 Health
Doesn't require Coal anymore
Feedback and suggestions are appreciated!
Download:
Link: Here
Code:
Added Machine Era with its own Techs and Buildings
Added five new Resources: Energy, Steel, Ammunition, Explosives and Fuel
Added new buildings to Industrial Era
Most existing buildings in Industrial Era require Energy and yields are modified
Spoiler Screenshot of Tech Tree :
Spoiler Details for v0.1 :
Spoiler New/Changed Strategic Resources :
Energy:
Revealed at Manufacturing.
Steel:
Revealed at Warships.
Ammunition:
Revealed at Manufacturing.
Explosives:
Revealed at Dynamite.
Fuel:
Revealed at Petroleum
Oil (and Oil Well):
Revealed at Petroleum
Spoiler New Militaristic Buildings :
Industrial Era:
Civilian Weapons Factory I:
unlocked at Dynamite
Ammunition: +2
Iron: -1
625

No

-1 Health
Civilian Weapons Factory II:
unlocked at Dynamite
Requires Civilian Weapons Factory I.
Ammunition: +2
Iron: -1
625

No

-1 Health
Civilian Weapons Factory III:
unlocked at Dynamite
Requires Civilian Weapons Factory II.
Ammunition: +3
Iron: -1
625

No

-2 Health
Industrial Shipyards:
unlocked at Steam Power
Steel: +10
Iron: -4
Energy: -1
625

2

-2 Health
Naval Units: +5 XP
Small Ammunition Factory:
unlocked at Rifling
Ammunition: +4
Iron: -1
Energy: -1
625

2

-2 Health
Gunpowder Units: +5 XP
Archer Units: +5 XP
Small Explosive Factory:
unlocked at Dynamite
Explosives: +4
Energy: -1
625

3

-1 Health
Siege Units: +5 XP
Machine Era:
Medium Ammunition Factory:
unlocked at Assembly Line
Requires Small Ammunition Factory
Ammunition: +10
Iron: -2
Energy: -1
725

3

-2 Health
Gunpowder Units: +5 XP
Archer Units: +5 XP
Medium Explosive Factory:
unlocked at Assembly Line
Requires Small Explosive Factory
Explosives: +10
Energy: -2
725

3

-2 Health
Siege Units: +10 XP
Spoiler New Civilian Buildings :
Enlightenment Era:
Early Munition Factory:
unlocked at Manufacturing
Energy: -1
Ammunition: +2
450

2

-1 Health
Early Shipyard:
unlocked at Warships
Iron: -1
Steel: +2
450

2

-1 Health
Naval Units: +5 XP
Steam Plant:
unlocked at Manufacturing
Energy: +3
Coal: -3
450

2

-1 Health
Industrial Era:
Industrial Dye Factory:
unlocked at Industrialization
Requires Factory.
Energy: -1
625

No

-2

-2 Health
+4

Industrial Fabric Factory:
unlocked at Industrialization
Requires Industrial Dye Factory.
Energy: -1
625

No

-2

-2 Health
+4

Industrial Glass Factory:
unlocked at Industrialization
Requires Factory.
Energy: -1
625

3

-2

-2 Health
+2

Museum in City gains +1

Industrial Steam Plant:
unlocked at Steam Power
Requires Steam Plant.
Energy: +4
Coal: -2
625

3

-2 Health
Industrial Steel Mill:
unlocked at Industrialization
Steel: +8
Iron: -4
Energy: -1
625

2

-3 Health
Machine Parts Factory:
unlocked at Steam Power
Steel: -2
Energy: -1
625

2

-2

-2 Health
+3

Industrial Steel Mill in City gains +3

Racetrack:
unlocked at Fertilizer
Horses: -2
625

3

-2

+2



School of Equestrian Art:
unlocked at Fertilizer
Horses: -2
625

3

-2

+2


Machine Era:
Advertisement Company:
unlocked at Propaganda
Paper: -1
725

No

+5 Loyalty
+2



Art Exhibition:
unlocked at Modern Art
Energy: -2
800

3

+3

Great Works gain +1

Art Gallery:
unlocked at Modern Art
Energy: -2
800

3

+2


Great Works gain +1

Cinema:
unlocked at Motion Pictures
Energy: -2
725

3

+1

Great Works gain +1


Conservatory:
unlocked at Modern Art
Energy: -2
800

3

+1



Great Works gain +1

Coal Mines:
unlocked at Rail Transportation
Coal: +3
600

No

+3

-2 Health
Correctional Facility:
unlocked at Early Public Works
Energy: -2
725

3

+5 Loyalty and -2 Crime
+2

Deep Coal Mines:
unlocked at Rail Transportation
Requires Coal Mines
Coal: +4
600

No

+5

-2 Health and

Department Store:
unlocked at Mass Market
Energy: -2
800

3

+1

Early Power Station:
unlocked at Electrification
Coal: -1
Energy: +3
800

3

Filling Station:
unlocked at Petroleum
Fuel: -3
800

No

-3 Health
+3

+2

Fire Department:
unlocked at Early Public Works
Energy: -2
725

3

+1 Health, +5 Loyalty and -2 Crime
+2


Fishery:
unlocked at Mass Market
800

3

+1 Health
+1


Fuel Refinery:
unlocked at Petroleum
Oil: -6
Fuel: +6
800

No

-3 Health
+3

Armored Units: +5 XP
Fighter Units: +5 XP
Industrial Chemical Plant:
unlocked at Steel Production
Requires Industrial Steel Mill
Energy: -2
Steel: -3
725

3

-2 Health
+2

Research Lab in the City gains +2

Industrial Fertilizer Plant:
unlocked at Steel Production
Requires Industrial Chemical Plant
Energy: -2
725

3

-2 Health
+2

Industrial Cement Plant:
unlocked at Steel Production
Requires Industrial Chemical Plant
Energy: -2
725

3

-1 Health
+3

+10%

Machine Steam Plant:
unlocked at Electrification
Requires Industrial Steam Plant
Coal: -3
Energy: +8
800

3

-2 Health
Newspaper Company:
unlocked at Propaganda
Paper: -1
725

No

+5 Loyalty
+2


Radio Factory:
unlocked at Propaganda
Energy: -2
725

3

+5 Loyalty
+2


Armor Units: +10 XP
Sewer System:
unlocked at Early Public Works
725

3

+2 Health
+2

Theme Park:
unlocked at Motion Pictures
Energy: -2
725

No

-3

+2


Train Terminal:
unlocked at Rail Transportation
Requires Train Station
Energy: -2
800

3

-2 Health
-2

+2


+1

Water Treatment Plant:
unlocked at Early Public Works
Requires Sewer System
Energy: -2
725

3

+2 Health
+2


Spoiler Changed Buildings :
Industrial Era:
Factory:
Energy: -3
-3

Doesn't require Coal anymore
Museum:
Energy: -1
Seaport:
Energy: -1
-2 Health
Doesn't require Coal anymore
Train Station:
Energy: -1
-2 Health
Doesn't require Coal anymore
Feedback and suggestions are appreciated!
Download:
Link: Here