amateurgamer88
Emperor
- Joined
- Aug 24, 2018
- Messages
- 1,612
Hi everyone! This is amateurgamer! With the foundation modmod, AGYRM, mostly complete, I've now started on the second modular modmods as voted by those in the poll. This mod will have some core changes that defines it while there will also be a lot of experimental changes. The experimental changes may or may not stay in this mod. However, there is a good chance that a good portion of the experimental changes may find their way into another modular modmod. In order to play this modmod, you will need to enable AGYRM.
The tweak mod updates may vary in size. The first one isn't massive but you may notice that some seemingly small changes can have a big impact. Spoiler below shows the handful of changes made for v0.1. Some changes hint what other changes are coming to this modmod.
All Land Units cost
Population and halts City growth. Civilian (except for Settlers), Diplomatic, Naval and Air Units are exempted.
City now has 600 hit points (up from 300) and heal 25 HP per turn (up from 8).
Settlers require 5
Population to slow expansion.
Experience required increased from 10 to 20. Promotions now require: 20/60/120/200/300/420/560/720/900/1100 XP,
Max XP gained from fighting City-States and Barbarian Units are now 60 XP and 20 XP respectively.
Healing reduced across the board. Healing in friendly/neutral/enemy territory are now 5/2/1. Healing in Cities is now 10 while heal from pillaging tiles is now 5.
All Mounted Archer Units (Skirmisher, Heavy Skirmisher, Cuirassier, Cavalry and their replacements) Range increased to 2, Movement decreased to 3, Hit Points reduced to 75 (from 100) and both CS and RCS readjusted.
Skirmisher Doctrine no longer provides doubled flanking bonuses and CS when defending against Ranged Attacks. Promotion now gives +25% CS against Melee/Gun Units and -15% CS against Archer Units.
Barbarians Promotions no longer provide double movement through certain Terrain/Feature and instead give them more
Combat Strength when on those tiles.
Feedback and suggestions are appreciated!
Download:
Link Here.
The tweak mod updates may vary in size. The first one isn't massive but you may notice that some seemingly small changes can have a big impact. Spoiler below shows the handful of changes made for v0.1. Some changes hint what other changes are coming to this modmod.
Spoiler Details for v0.1 :
All Land Units cost

City now has 600 hit points (up from 300) and heal 25 HP per turn (up from 8).
Settlers require 5

Experience required increased from 10 to 20. Promotions now require: 20/60/120/200/300/420/560/720/900/1100 XP,
Max XP gained from fighting City-States and Barbarian Units are now 60 XP and 20 XP respectively.
Healing reduced across the board. Healing in friendly/neutral/enemy territory are now 5/2/1. Healing in Cities is now 10 while heal from pillaging tiles is now 5.
All Mounted Archer Units (Skirmisher, Heavy Skirmisher, Cuirassier, Cavalry and their replacements) Range increased to 2, Movement decreased to 3, Hit Points reduced to 75 (from 100) and both CS and RCS readjusted.
Skirmisher Doctrine no longer provides doubled flanking bonuses and CS when defending against Ranged Attacks. Promotion now gives +25% CS against Melee/Gun Units and -15% CS against Archer Units.
Barbarians Promotions no longer provide double movement through certain Terrain/Feature and instead give them more

Feedback and suggestions are appreciated!
Download:
Link Here.