AG3 - Ultra Big Map (Portugal - demigod)

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microbe: in K8 (but that was PTW). when I hit the unit limit, the following happened:

the town would go 5 turns to go, 3, 2, 1, start next project - but the unit just completed would simply NOT be there!
I was surprised at first, I *thought* I had ordered a battleship but there was none... then I realized that the unit got completed, was over the max, thus did not come into existence,but the town went on as if it had been created.

if C3C is the same we have only that way to notice the limit.
 
yep microbe, that is a sure sign!
We SHOULD now think also about nuking (three times) some AI locations. Steal plans, triple-nuke the big stacks! That should cut the number of units quickly!
 
Interesting comment from Bamspeedy's thread


1220-lost data (computer crashed when I tried to upgrade units with the upgrade button, due to being over the max # of units-you need to use 'shift-u' to not have the game crash) I kept track of the casualties in between turns on a piece of paper, but for my attacks I was just remembering them and typing it into notepad.
 
to add to Greebleys: my K9 attempt always failed because of crashes when using SHIFT-U as well! disbanding a few workers helped there, too, but the disband could only be done in city screen, otherwise I got a crash then, too.
 
carlosMM said:
to add to Greebleys: my K9 attempt always failed because of crashes when using SHIFT-U as well!

Shift-U will force the game to go over all units, which is probably why it crashes.

Aggie's workaround killed some units before the game got to the limiting units. That was probably why it worked.
 
microbe said:
Shift-U will force the game to go over all units, which is probably why it crashes.

Aggie's workaround killed some units before the game got to the limiting units. That was probably why it worked.
which is CONTRARY to this:

due to being over the max # of units-you need to use 'shift-u' to not have the game crash

I hope we can get by with mass killings!
 
The game will crash when you try to upgrade after the max number of units is reached. Once the limit is reached, no new units can be build (the simply don't appear); however, upgrading works in a way that the new, advanced unit is created, and the old one gets discarded - so in fact, there is one unit over the limit, ka-boom.
Known probelm in ptw.

But nowhere I see mentioned you cannot build anymore units, so are you sure that's the reason?
 
Aggie,
One way of getting the unit counts down is to go with AW. It will add extra spice to the game and all the AI units will come out to be (hopefully) slaughtered. We can just stay at war with all the civs for the rest of the game.

We could do Nukes as Carlos suggests, but that seems a bit overkill to me. The AI is easy enough with conventional troops. We are killing a civ every 3 turns or so.

Aggie, agreed that max units may not be the problem. I think the unit count is 8K. we have only 1K so that means the other 11 civs have 7K? I am dubious. You could also try pillaging unnecessary roads in case that is somehow involved. [edit: the disadvantage being the lag time when you do that]
 
Turn 1 (1580 AD)

I first chance a lot of builds to wealth, but I haven't got the patience to try them all :crazyeyes:

Greece:
-Tank army takes Knossos

Arabs:
-Bombing and a MA army give us Mansura
-MA army takes Shiraz
-MA army takes Bryansk
-MA army takes Novosibirsk
-MA army takes Moscow and Newton
-MA army take Movgorod
-MA army takes Vladivostok
-MA army takes Rostov

The capital and another city are behind the mountains, so it takes one more turn to kill the Arabs.

France:
-MA army takes Amiens and France is dead.

Celts:
-2 MA armies take Richborough
-MA army takes Augustodorum
-MA army takes Verulamium
-MA army takes Coritanonum and the Celts are gone.

Spain:
-Radar artillery and 5 MA's are enough to take Valencia. No leaders.
-Two MA armies take Toledo.
-About 7 MA's are needed to liberate Jaen.

The rest of the towns (3) take one more turn.

Russia: I declare war on them!
-3 MA armies take Krasnoryask
-2 MA armies take Tver'
-3 MA armies needed to take Aden and Russia is gone.

I constantly run into the bug, but when I decide to offer a redlined unit (losing vs a unit of the Arabs) I can get into the interturn. This worked in the previous turn as well :D

IT: I lose a couple of workers vs Spain and Arabia, but don't mind that. War weariness will soon be no problem.

EDIT: I think I found a way to avoid the bug. At some point you know which worker or other(??) unit trigger the crash. If you reach that worker, activate another unit and lose a battle. Then IMMEDIATELY go into the interturn. Saving and reloading this situation DOESN'T help. I must have something to do with calculations that are mixed up when you lose a unit... But don't tell me why and how :)
 
Turn 2 (1585 AD)

The interturn took only about 8 minutes!!!
The Hittites took a city of the Arabs and we are now at the borders of their last city :D

Arabs:
- An MA army captures the last city and Arabia is gone

Spain:
-Santander takes a MA army and a MA
-Valladolid is liberated by a MA army and 3 elite MA's. We get a leader here.
-Logrono takes 3 MA armies, but Spain is now part of Portugal.

Greece:
-Knossos is abandoned. Another city is founded on our continent.
-Sparta: Tank army attacks three times, but the city holds.

Hittites: I declare war on them.
-Aleppo: Radar artillery and bombers take out the defense. A cavalry unit takes the city.
-Harran: takes radar artillery and 3 MA armies.
-Hattusas: takes radar artillery and 4 MA armies. But the captial is now ours, including BACH :D
-Hubishna is gone after radar artillery bombing and 2 MA armies
-Ankuwa is closer to the border and is ours after a MA army and one elite MA
-Hattusha takes radar artillery and 2 MA armies
-Kanesh needs the same treatment
-Adena is far away and needs 5 MA armies
-Karhuyuk takes 4 MA armies

The Hittites is 4CC, but the rest of the cities are not so easy to reach...yet.


Mopping up troops gives us a leader.

The interturn took only 6 minutes (mainly the WLTKD messages) and I had NO errors in turn 2 :bounce:
 
Turn 3 (1590 AD)

Hittites:
-Kadesh takes 4 armies, but we have the city. We can now safely railroad the mountains towards the rest of the cities.
-Merw has a lot of defense, but bombers and 3 MA armies take the city
-Ivriz is ours after radar artillery bombing and 2 MA armies
-4 MA armies are needed to reach Alaca Hyuk. The Hittites are dead.

Four to go :hammer:

So...I have played 2.5 turns and killed 6 tribes. At this rate the 3 left on the 2nd continent are dead in 10 turns. Which leaves only Greece. We have 41% of the land, which actually appears to make a Domination win possible if we rush temples everywhere.

I am tempted to leave it here to the next player. I'd say that we all need a bit of fun. Everything now goes dramatically faster and the only thing that takes time is killing opponents. What do you all thik about this?
 
I just want to finish this game asap. ;)

If you want everyone to get a piece, how about leave the game there and anyone who could play just post a "got it" and play a couple turns, but if he doesn't update in 12 hours and another one could play, just go ahead and do it. We don't have to follow the roster.

But you finish this turn first.

EDIT: by the way we should keep China alive (as an OCC?) until we finish off all others to avoid culture win.
 
Turn 4 (1595 AD) A lot of preparations were done last turn, but now I can hit India:

-Chittachong, Lahore, Dacca, Hyderabad, Kolhapur, Bombay, Dehli, Bangalore, Calcutta, Karachi, Jaipur, Yaroslavl' are all ours now.
India is only 3CC because the rest of the cities can't be reached. It's all mountains and hills there.

Turn 5 (1600 AD)

India:
-Indus, Madras, Bengal all fall and India is gone.

Greece:
-MA and tank army kill 7 rifles in Sparta, but more are there...

I end my crusade here, at the start of turn 5. Obvious next target is China, because we can't reach the Zulu and have too few troops in Greece. Transport were rushed this turn to make the jump to that continent other transports are sailing to former Spain to pick up armies. REMEMBER to leave them ONE city :)

I stopped building improvements and military for the largest part. I also ignored most of the polution, except for the core.

Most planes are in Lahore. Most artillery is in former India as well.

Here are some nice pics. The powergraph, the Victory Status Screen:

1600 AD save
 

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