AntSou
Deity
- Joined
- Jun 8, 2019
- Messages
- 2,701
NOTE: This mod is still being tested for balance issues and the civilopedia entries have not been completed. Furthermore, some in-game descriptions may be incorrect and not yet reflect the changes made.
Steam page: https://steamcommunity.com/sharedfiles/filedetails/?id=2183711955&searchtext=age+of+capital
I'd really appreciate the feedback!
---
This mod adds 9 new luxuries (manufactured goods) to the game and changes the existing four (Toys, Jeans, Cosmetics and Perfume).
All of the Manufactured Goods may only be acquired through Great People, starting in the Industrial Era.
MAIN DESIGN INTENTION:
- To simulate the advent of consumerism and globalisation in post-industrial societies;
- To simulate the phenomenon of soft power.
SECONDARY GOAL:
- To increase the importance of Commercial Hubs/Great Merchants and Great Engineers vs Great Scientists, etc;
- To make Entertainment Complexes vital in larger empires;
- To make Tall Play slightly more viable. Spamming settlers should now require greater consideration.
---
MAIN CHANGES:
- All base TILE luxuries now provide 3 Amenities rather than 4;
- Ecstatic state now requires +4 Amenities (previously +3), but the bonuses to growth and nonfood-yields are now 30% and 20% respectively (previously 20 and 10);
- Reduction in growth and yields from negative Amenities now much more severe. At -3 there's severe unrest, at -4 the city revolts (previously -5 and -7 respectively);
- Severe loyalty penalties from negative Amenities. -3 per negative Amenity, caps at -15 (previously capped at -6);
- Adds or rebalances 13 Manufactured Goods, which may only be acquired via Great People. Totals are:
Great Merchants: 7
Great Engineers: 4
Great Scientist: 1
Great Musician: 1
Each Great Person grants between 2 and 3 copies of its manufactured good. As usual, duplicates may be traded away.
Each Manufactured Good provides either 4 or 6 amenities. Ticket to Orbit grants 10 amenities, but it comes only in the information era.
---
Additional Notes:
- Manufactured Goods are classified as Luxuries in the code, so anything that applies/relates to Luxuries (e.g. Aztec trait) will also apply to the manufactured good;
- Zanzibar is unchanged;
- Les Paul (Great Musician) feels completely out of place in the typical Great Musician design, I know;
- Something else but I forgot.
Some pictures:

Steam page: https://steamcommunity.com/sharedfiles/filedetails/?id=2183711955&searchtext=age+of+capital
I'd really appreciate the feedback!
---
This mod adds 9 new luxuries (manufactured goods) to the game and changes the existing four (Toys, Jeans, Cosmetics and Perfume).
All of the Manufactured Goods may only be acquired through Great People, starting in the Industrial Era.
MAIN DESIGN INTENTION:
- To simulate the advent of consumerism and globalisation in post-industrial societies;
- To simulate the phenomenon of soft power.
SECONDARY GOAL:
- To increase the importance of Commercial Hubs/Great Merchants and Great Engineers vs Great Scientists, etc;
- To make Entertainment Complexes vital in larger empires;
- To make Tall Play slightly more viable. Spamming settlers should now require greater consideration.
---
MAIN CHANGES:
- All base TILE luxuries now provide 3 Amenities rather than 4;
- Ecstatic state now requires +4 Amenities (previously +3), but the bonuses to growth and nonfood-yields are now 30% and 20% respectively (previously 20 and 10);
- Reduction in growth and yields from negative Amenities now much more severe. At -3 there's severe unrest, at -4 the city revolts (previously -5 and -7 respectively);
- Severe loyalty penalties from negative Amenities. -3 per negative Amenity, caps at -15 (previously capped at -6);
- Adds or rebalances 13 Manufactured Goods, which may only be acquired via Great People. Totals are:
Great Merchants: 7
Great Engineers: 4
Great Scientist: 1
Great Musician: 1
Each Great Person grants between 2 and 3 copies of its manufactured good. As usual, duplicates may be traded away.
Each Manufactured Good provides either 4 or 6 amenities. Ticket to Orbit grants 10 amenities, but it comes only in the information era.
---
Additional Notes:
- Manufactured Goods are classified as Luxuries in the code, so anything that applies/relates to Luxuries (e.g. Aztec trait) will also apply to the manufactured good;
- Zanzibar is unchanged;
- Les Paul (Great Musician) feels completely out of place in the typical Great Musician design, I know;
- Something else but I forgot.
Some pictures:

