I'm really enjoying this mod, but there are a few odd "features" I've wondered if anyone else has noticed or has solutions to.
1) From time to time, enemy missions in native villages will generate a converted native unit for *me*. This can't be right!
2) Often I find the pirates either set up their colony right next to my cities, or else their pirate ships will simply camp offshore from my cities, killing my ships indiscrimnately. If I get lucky and they go bother someone else, I can survive long enough to get a privateer or two to hunt them down, but often it means the end of the game for me. I like the pirate concept, but in actual play, it's murder!
And a question: how does this mod compare to the unofficial patch mod?
Cheers, --- Wheldrake
1) From time to time, enemy missions in native villages will generate a converted native unit for *me*. This can't be right!
2) Often I find the pirates either set up their colony right next to my cities, or else their pirate ships will simply camp offshore from my cities, killing my ships indiscrimnately. If I get lucky and they go bother someone else, I can survive long enough to get a privateer or two to hunt them down, but often it means the end of the game for me. I like the pirate concept, but in actual play, it's murder!
And a question: how does this mod compare to the unofficial patch mod?
Cheers, --- Wheldrake