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[C3C] Age of Dusk - Age of Discovery × Sunset Invasion

Discussion in 'Civ3 - Completed Scenarios' started by squaretable22, Nov 29, 2021.

  1. squaretable22

    squaretable22 Chieftain

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    Hi folks,

    As a bit of an amateur “Mesoameriboo”, one of my projects for the past 10 months has been working on a modmod for Age of Discovery to make the natives viable in a fun way, and to provide a challenging gameplay for Botsmash play.

    It is inspired by but differs from the scenario of the “Sunset Invasion” from the Crusader Kings II DLC of the same name – whereby the Aztecs invade Western Europe. Tech costs up until the Age of Exploration (Era III, where the Europeans start) have been slashed by up to 50% to allow the natives to get up to speed quicker. To win they have to invade Western Europe and ship back hordes of Captives produced at “Hypogea” to their Capital (like the Europeans in reverse).

    In total 50 new items have been added to the scenario with numerous changes to existing ones, including new resources, techs, units, and wonders – with custom art assets for a large proportion of the above.

    While designed for multiplayer (the Dutch have been removed and their territory split between England, France and Spain in favour of the Iroquois/Haudenosaunee), it is just as viable (and fun!) for single player gameplay.

    With the focus has been on the natives, the near-doubling of viable competitors (especially if they co-operate) means that difficulty for the Europeans has really ramped up, especially in multiplayer play. The natives start off far weaker, but can scale to being unstoppable in the late game.


    The full list of new features:


    8 New Wonders with new Art

    • The Caracol Observatory

    • Seven new Geographically-Specific wonders buildable by the natives in Western Europe


    2 New Governments

    • Tribal Confederacy (for the Iroquois, reqs Code of Laws)

    • Quetzal Monarchy (for the three “Mesoamericans”, reqs Monotheism)

    12 Native Only Improvements

    • Hypogeum – The new route to victory, buildable in Europe, produces “Captives”.

    • Longhouse (Unique Building for Tribal Confederacy, cheaper Courthouse)

    • Chinampa (Unique Building for Quetzal Monarchy, cheaper Aqueduct)

    • Telpohcalli (Unique Building for Blood Cult, better Barracks)

    • Drydock (Unique Building for Blood Cult, early Harbor)

    • Plus variants on Trappers Camp, Gem Mine, Silver Mine, Gold Mine, Spice Factory and Tobacco Plantation.


    5 New Bonus Resources

    • Guanaco

    • Bison

    • Capybara

    • Maize (new Art from Civ 4)

    • Plus Llamas from Mesoamerica conquest

    3 New Strategic Resources

    • Yew (for Longbowmen and Quetzal Longbowmen)

    • Exotic Birds (for Advanced Native Units)

    • Stone (for Mesoamerican Wonders)


    7 “Natural Wonders” in Western Europe

    • Royal Mile (Scotland)

    • Vinhas do Duoro (Portugal)

    • Puerta del Sol (Spain)

    • Stonehenge (England)

    • Lagoa das Sete Cidades (Azores)

    • Tulpen Polder (Netherlands)


    6 new Researchable Techs for Natives including new Icons

    • Celestial Navigation (replacing Map Making)

    • Longhouses (unlocks Tribal Confederacy)

    • Quetzal Monarchy (unlocks Quetzal Monarchy)

    • Fur Trading (replacing Exploration)

    • Cash Crops (replacing Colonization)

    • Machining (replacing Mining)


    7 New Units including 4 new Models from CFC

    • Quetzal Longbowman (replaces Longbowmen)

    • Xolotl Warrior (replaces Knight)

    • Kulkul Longbowman (Mayan UU Upgrade)

    • Wallqanqa Chasqui (Incan UU Upgrade)

    • Quecha Settler (replaces Settler for Inca)

    • War Canoe (Barbarian Naval)

    • Captive (functions as Treasure)


    Extra Flavour and Historical Accuracy

    • Javelin Throwers -> Hul’che Javilineers

    • Proper nouns for Indigenous Nations (Incantin, Mayach, Haudenosaunega, Aztlan)

    • New City List for the Haudenosaunee (Iroquois), with Onondaga as the capital.

    • New titles for Tlataoni Moctezuma, and Ajaw Chan Imix

    • New "Terrace Hills" landmark terrain in the Andes, which can be irrigated.



    New Unit Graphics credit to:

    Kinboat’s Iroquois Archer

    Steph’s Pueblo Mounted Pikeman

    Aaglo’s Haida Canoe

    Utahjazz7’s Inti Warrior


    Please try it out and let me know what you think!
     

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    Last edited: Nov 29, 2021
    Kyriakos likes this.
  2. squaretable22

    squaretable22 Chieftain

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    Here's the BIQ!
     

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  3. LucioRP

    LucioRP Chieftain

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    I love how 20 years later this game still gets new scenarios. Good job!
     
    squaretable22 likes this.
  4. Tigris of Gaul

    Tigris of Gaul Warlord

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    Wow, the basic concept of this mod is good. However, there's a lot of weird changes you made. In diplomacy when you're at peace it shows at war and when you're at war it shows at mine. Contact the governor doesn't work instead you have to choose select a specialist. Zoom to the city is replaced with the text random map. Why when I try to save as the Aztecs it reads " Moctezuma Aztecs Adjective: Dec..SAV" and I get a message about improper charachters? It's almost like this mod is in a foreign language and it's annoying trying to translate it. Would you polish it up a bit please? Thank you for your efforts.
     
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  5. Tigris of Gaul

    Tigris of Gaul Warlord

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    I replaced your labels.txt and script.txt with the vanilla conquest ones and now it seems to be working right. Thank you for the mod. :thumbsup:
     
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  6. Kyriakos

    Kyriakos Creator

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    You might find some use for my aztec and mayan cities (link in my signature) ^_^
     
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  7. squaretable22

    squaretable22 Chieftain

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    Tigris, can you send me a copy of the vanilla AOD CD/GOG Script and Labels files here or by DM? I'll make a patch for Non Steam users as I have edited the files as part of the scenario/mod for the Science Advisor and Dawn of Civilization text and potentially other parts :)
     
  8. squaretable22

    squaretable22 Chieftain

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    Cheers Kyriakos, I'll bear it in mind for eras 2 onwards in an upcoming update :D
     
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  9. squaretable22

    squaretable22 Chieftain

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    On the above, I've just looked at a scenario I know I had my own problems with (in reverse) . I can say that Script.TXT should actually be fine - the issue is Labels.TXT which I did not edit compared to vanilla AOD.

    Regardless I've done a quickfix using winmerge compared to said scenario just in case script.txt has any issues. This also changes the text for popups in both labels and script .txt about Treasure to also refer to Captives. I will also edit the steam version to have these changes at a later date when I roll-out an update for other things (as its really not that urgent). Any CD users (and maybe GOG users) please give it a spin and let me know if its all good :goodjob:
     

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  10. squaretable22

    squaretable22 Chieftain

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    In playtesting a later version of the mod I found a game balance-breaking oversight. Hypogeums did not have "Required Goods must be within City Radius" enabled, thus allowing hypogeums to be built in all cities once a harbour was built.

    This has now been corrected.

    You can download the updated version for Steam here

    The updated version for CD users can be found below.
     

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  11. Jord Kells

    Jord Kells Virgo

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    Second star to the right....

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