Age of Ice: Latest Version

Does that mean we will see new leaderheads for the Amurites, Illians and Doviello? :)
 
Does that mean we will see new leaderheads for the Amurites, Illians and Doviello? :)

Yes and they look fantastic.

Dev team: I was playing Age of Ice (legally) and Doviello gave up a bit too quickly. Doviello still had about 10 units in their capital whereas I had only 3 total units built (although I raised two of their 1 pop cities) and they still gave me Godslayer/alliance even though they could crushed me if they wanted too.
 
Yes and they look fantastic.

Dev team: I was playing Age of Ice (legally) and Doviello gave up a bit too quickly. Doviello still had about 10 units in their capital whereas I had only 3 total units built (although I raised two of their 1 pop cities) and they still gave me Godslayer/alliance even though they could crushed me if they wanted too.

Spoiler :

The Doviello's surrender requires 2 things:

1. They have to be down to 1 city (so you have destroyed or conquered the rest).
2. Lugh must be dead.

If those two goals are accomplished they will surrender regardless of their unit counts.
 
Spoiler :

The Doviello's surrender requires 2 things:

1. They have to be down to 1 city (so you have destroyed or conquered the rest).
2. Lugh must be dead.

If those two goals are accomplished they will surrender regardless of their unit counts.


Spoiler :
Lugh was not dead when they surrendered. 100% positive of that. So did you mean either 1 or 2 needs to be true, not both?
 
Correct. For once, the spoiler truly denotes that your gameplay will, to a certain extent, be spoiled.
 
Cosmetic bug (should I post here ?): the spider pen description says it requires Animal Handling but it doesn't (in fact it's not listed as a prereq). It actually does in the regular version... either way, one of the two is wrong.
This is playing the italian version btw. First time I play FFH in italian, w00t !

Spoiler :
And to confirm what written by Sisonpyh, Doviello surrender when they are down to 1 city, Lugh is not counted. It wasn't as easy for me to make them surrender but they aren't a big nuisance because they are quite defensive for being Doviello. They keep Lugh within their cities.
 
Spoiler :
Ok, I get a message that that Zombie pirate captain is dead and that the ship is available to me. I think great I don't have to kill him, since someone else seems to have done it... But when I get to the location, there is no ship!
 
Spoiler :
Ok, I get a message that that Zombie pirate captain is dead and that the ship is available to me. I think great I don't have to kill him, since someone else seems to have done it... But when I get to the location, there is no ship!

Were you at peace with the Doviello when it happened?

Spoiler :

BtW there is another way to get to the island, but it takes the creative use of the subdue animal ability.
 
Yes I was at peace with Doviello. Here I was thinking I was going to save the island part to last :/

Spoiler :
You mean that bird? My brother captured some huge bird, but I haven't seen it yet.
 
Yeah, the Doviello probably killed Malus. Pretty rare that the AI would beat the player here, but I'll have to put in a check to stop that (or at least leave the ship if they do).
 
Yeah I saw a Charadon ship roaming about. I used the world builder to create a new ship. (All opposition left on the map was Mulcarn so...)
 
Yeah I saw a Charadon ship roaming about. I used the world builder to create a new ship. (All opposition left on the map was Mulcarn so...)
Spoiler :
you should be able to get on the island from the north via the "valley" garded by an archway (quite easier IMHO than finding and ganging up to capture that "big bird".
 
Spoiler :
That archway was blocked by a Volcano until I landed on the island and entered the volcano that held the last part of the sword.
 
I believe I had the same issue as Fox -
Spoiler :
he either wandered off or was killed by the Doviello or blizzards; haven't bothered opening WB yet to check, because I'm getting that "mopping up a too-large HOMM map" feeling all over again - the early game was great fun, though I wish I'd turned the difficulty up a bit (the core lands were never entered by a barb or enemy unit thanks to my aggressive push west early on, a couple of luck spider captures with scouts and a very early Elona the Sorceress after popping KotE from the ancient ruins thingy in the middle of the map), and there's a great sense of the terrain being against you, but the ending is dragging on, in this game at least. I built (and used) some forts for the first time since like Civ 2 though - yay! The only real surprise was the North Wind - nobbled a scout and a spider, then eventually came after my ex-Barb lake city, but was seen off by a Combat 6 fireball :)
 
Hi all!

sry to disturb but really i cant find the link to download this intriguing scenario (if it exist:confused: ) can someone post it to me?

Many thanks

Lello
 
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