arkguy
Warlord
I suggests the some of the Era’s be divided up into shorter time periods, Ages, with there own benefits that would cumulative the any Era benefits, here are some suggestions. Ancient Era: Feudal age & The Viking Age. Renaissance Era-Age of Pirates (ends in the Classical Era), Classical Era- Napoleonic Age.
Age of Pirates (Barbary Coast 1530-1780). A period where a strong navy will be needed to insure the safely of unarmed/poorly armed ships sailing the oceans. Certain areas or zone on the world map could have higher rates of pirates becoming “Barbary Coast areas”.
Since ships were very important to International commerce during this period the Age would bestow a + 5 production bonus to ship units built during this age. A noticeable increase in the variety of ship units to build would occur during this time, some could become obsolete at the end of the Age to make way for better units. The age could also cross Era boundaries starting in one Era and ending in another.
Ships of this age: sloop, cutter, Brigantine, bark, merchant ship, square-rigger, Queen Anne’s Revenge, warship, frigate and battleship.
Buildings: dock, casino, shipyard and Buccaneer’s home (see Age of Pirate mod).
New promotion: deck modification-modify a ship to hold more or larger guns than that type of ship normally holds giving it a higher firepower rating than a ship of that kind would have. Pirates captured ships then modified the deck to hold more or bigger guns than normal for that type of ship so a pirate merchant ship for instance would out gun a normal merchant ship.
Units: Buccaneer, musket men, thief, raider, pirate, pirate Captain, cannon, ship of the line, galley, sloop, brig, Braque, privateer, galleon, frigate and dark sloop.
2. Napoleonic Age (1799-1815): techs: Divine Right, advanced ballistics-can build bombard cannon; Military Training-enables accuracy and Swiss Guard.
3. Feudal age buildings: archery Range, blacksmith; units: man-at-arms, skirmisher; techs: forging.
4. The Viking age- enables new fortification to help defend against Viking raids. A period were larger/stronger armies will be needed to defend against thier raids. A +1 production bonus to certain unit types to defend against the vikings during this age.
Age of Pirates (Barbary Coast 1530-1780). A period where a strong navy will be needed to insure the safely of unarmed/poorly armed ships sailing the oceans. Certain areas or zone on the world map could have higher rates of pirates becoming “Barbary Coast areas”.
Since ships were very important to International commerce during this period the Age would bestow a + 5 production bonus to ship units built during this age. A noticeable increase in the variety of ship units to build would occur during this time, some could become obsolete at the end of the Age to make way for better units. The age could also cross Era boundaries starting in one Era and ending in another.
Ships of this age: sloop, cutter, Brigantine, bark, merchant ship, square-rigger, Queen Anne’s Revenge, warship, frigate and battleship.
Buildings: dock, casino, shipyard and Buccaneer’s home (see Age of Pirate mod).
New promotion: deck modification-modify a ship to hold more or larger guns than that type of ship normally holds giving it a higher firepower rating than a ship of that kind would have. Pirates captured ships then modified the deck to hold more or bigger guns than normal for that type of ship so a pirate merchant ship for instance would out gun a normal merchant ship.
Units: Buccaneer, musket men, thief, raider, pirate, pirate Captain, cannon, ship of the line, galley, sloop, brig, Braque, privateer, galleon, frigate and dark sloop.
2. Napoleonic Age (1799-1815): techs: Divine Right, advanced ballistics-can build bombard cannon; Military Training-enables accuracy and Swiss Guard.
3. Feudal age buildings: archery Range, blacksmith; units: man-at-arms, skirmisher; techs: forging.
4. The Viking age- enables new fortification to help defend against Viking raids. A period were larger/stronger armies will be needed to defend against thier raids. A +1 production bonus to certain unit types to defend against the vikings during this age.