I would like to read the forum's thoughts on the topic of "immersion".
For me, it is one important thing to feel, when I play civ - as I want to have a story in my mind that is inspired by the history of humanity...
So, I guess we have to accept that we change civs as ages shift.
If so, I am glad that we have only three ages, so only two changes and long time with the actual civ in an age.
AGES:
I am OK with having three ages in the game - I love the concept to have long, detailed, deep ages with their own story.
No problem with immersion here.
LEADERS:
This can the most problematic.
I simply cannot see how I (or the AI) would play with a leader in an age earlier than the age of the person in real history.
Like: leading antique Egypt as Benjamin Franklin? No way... not even as Jeanne D'Arc...
So I do hope it will be so that in a given age you can pick only leaders that are in the same age in real history, too.
That would be the best for immersion.
Maybe I can accept a soft version: the leader can be chosen if in real history the person lived in an earlier age.
So in Exploration age you can then choose Augustus to lead the, say, Normans...
This would be based on the concept that Leaders are "immortal" in this game...
And make it so that the AI Leader is matched to a historically real civ, if possible.
CIVS:
Immersion with playing three consecutive civs is of course depends upon how well the switches are explained, either:
- as a change referring to real history
- as a change that could have happened by some chance in real history (by some stretch of fantasy)
We saw some of Egypt's options so far.
If I am correct, we have the info that Egypt can become Songhai, Abbasid, or Mongolia (with 3 horses resources owned)
Of these, Abbasid is the best for immersion.
Songhai, well, maybe, with fantasy (both are North African)
Mongolia - I don't like it, as I simply don't have Mongolia as a civ ever close to Egypt in any conceptual way. Ok, I read that Mongolia got to the Middle East in history for a short time, but still.
This leads to the question, how it will be "solved" in the game.
Best would be to have a small(ish) number of antique civs (say: 8),
more civs in the Exploration age (say: 16),
and even more than that in Modern age (say: 24)
- this way it can be designed that all Antique and Exploration age civs can get changing that is OK with immersion...
For me, it is one important thing to feel, when I play civ - as I want to have a story in my mind that is inspired by the history of humanity...
So, I guess we have to accept that we change civs as ages shift.
If so, I am glad that we have only three ages, so only two changes and long time with the actual civ in an age.
AGES:
I am OK with having three ages in the game - I love the concept to have long, detailed, deep ages with their own story.
No problem with immersion here.
LEADERS:
This can the most problematic.
I simply cannot see how I (or the AI) would play with a leader in an age earlier than the age of the person in real history.
Like: leading antique Egypt as Benjamin Franklin? No way... not even as Jeanne D'Arc...
So I do hope it will be so that in a given age you can pick only leaders that are in the same age in real history, too.
That would be the best for immersion.
Maybe I can accept a soft version: the leader can be chosen if in real history the person lived in an earlier age.
So in Exploration age you can then choose Augustus to lead the, say, Normans...
This would be based on the concept that Leaders are "immortal" in this game...
And make it so that the AI Leader is matched to a historically real civ, if possible.
CIVS:
Immersion with playing three consecutive civs is of course depends upon how well the switches are explained, either:
- as a change referring to real history
- as a change that could have happened by some chance in real history (by some stretch of fantasy)
We saw some of Egypt's options so far.
If I am correct, we have the info that Egypt can become Songhai, Abbasid, or Mongolia (with 3 horses resources owned)
Of these, Abbasid is the best for immersion.
Songhai, well, maybe, with fantasy (both are North African)
Mongolia - I don't like it, as I simply don't have Mongolia as a civ ever close to Egypt in any conceptual way. Ok, I read that Mongolia got to the Middle East in history for a short time, but still.
This leads to the question, how it will be "solved" in the game.
Best would be to have a small(ish) number of antique civs (say: 8),
more civs in the Exploration age (say: 16),
and even more than that in Modern age (say: 24)
- this way it can be designed that all Antique and Exploration age civs can get changing that is OK with immersion...