Devilbound
Chieftain
Hey there have played the series since 1991 but can't even recall when I would have last posted on the forums. Ok so here goes; I started a marathon game as soon as the game became available for download (Founder's edition here), with the age length being the maximum under custom settings.
To my horror the first age started the end crisis under 150 turns! Only player that has reached any thresholds is me with 2 wonders - yet the game triggers the age to end even with maximum length age. So if exploration is of the same length and modern being twice the length, they have cut half, or two thirds of the game length away. This is a disaster, nothing short of it. The age ending comes wayyyyy too fast and with wayyyy too little in the way of triggers.
Surely this can't be intentional? Surely this will get a major overhaul? Having watched a lot of the pre-release videos of content creators as well as yesterdays streams (PotatoMcWhiskey and VanBradley), it also seems no one likes how the ages end. On the contrary; the age ends seem to be universally disliked among players and viewers.
Just a horrible disappointment. Why neuter the game length like that? Also worth mentioning is the continually diminishing map sizes. I truly hope they will add large maps to the game. Overall the newest addition to our series feels very nice, but it sure needs a lot of polishing (especially the ages). As is usual in this day and age.
Thoughts?
P.S: Also we really need a restart (with different seed) -option for maps on at least the first turn like we have had. Starting new games is just as tedious as it ever was trying to get a nice looking starting spot.
To my horror the first age started the end crisis under 150 turns! Only player that has reached any thresholds is me with 2 wonders - yet the game triggers the age to end even with maximum length age. So if exploration is of the same length and modern being twice the length, they have cut half, or two thirds of the game length away. This is a disaster, nothing short of it. The age ending comes wayyyyy too fast and with wayyyy too little in the way of triggers.
Surely this can't be intentional? Surely this will get a major overhaul? Having watched a lot of the pre-release videos of content creators as well as yesterdays streams (PotatoMcWhiskey and VanBradley), it also seems no one likes how the ages end. On the contrary; the age ends seem to be universally disliked among players and viewers.
Just a horrible disappointment. Why neuter the game length like that? Also worth mentioning is the continually diminishing map sizes. I truly hope they will add large maps to the game. Overall the newest addition to our series feels very nice, but it sure needs a lot of polishing (especially the ages). As is usual in this day and age.
Thoughts?
P.S: Also we really need a restart (with different seed) -option for maps on at least the first turn like we have had. Starting new games is just as tedious as it ever was trying to get a nice looking starting spot.
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