Agressive AI

madscientist

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OK, I tried an emperor game with agressive AI, did well for a while but plunged into alot of religious wars that I was not equipped to deal with.

I restarted another game with agressive AI on Monarch and moving along better (Boy you can really tech well on these settings).

My question is how reliable are friendly AIs under agressive conditions.

I am at friendly with Zara, same religion, both of us theocracy (his favorite civic). Only 2 -1 penalties, I declared war on his friend and I refused to gift him education (friendship only goes so far). We ar eboth past the scientific method era so I don't think he switches from theocracy to free religion. We have been friends for millenium.

So I declared war on Isolated Monty (Zara doesn't like him either) nd asked Zara to join but got we have anough on our hands. We are almost isolated except for a small strip of land where I planted my second city on a hill, no problem with cultural pressure on either of our sides. There are definitely other AIs he hates.

So does agressive AI mean Zara could declare war on me, or does the standard diplomacy rules still aplly here?
 
I believe the standard diplomacy rules still apply, a few particular AI personalities can attack at friendly, but most cannot. I'm not sure if Zara can or not, but I'd bet that he won't. Try to scout his territory and see where most of his army is. If they're in the city near your border then you're in trouble, but if they're being loaded onto a big stack of galleons, he's going after someone else.
 
Zara is fairly reliable i think. (as long as you share religion with him, he is very religious) Most games it's me who declares on him not the other way around ;)

Guys you can't trust even at pleased: Gilgamesh, Sury of the Khmer, Alexander, Ragnar and the rest of the backstabbers you know so well :p

As long as you don't look weak and share religion you should be safe.
 
Zara is fairly reliable i think. (as long as you share religion with him, he is very religious) Most games it's me who declares on him not the other way around ;)

Guys you can't trust even at pleased: Gilgamesh, Sury of the Khmer, Alexander, Ragnar and the rest of the backstabbers you know so well :p

As long as you don't look weak and share religion you should be safe.

Well, he has to get through a hill based city loaded with about 15 mixed units so probably not a land based attack.

I took steel with liberalism and have been turning out drydock promoted frigates and privateers for a good long while so I guess a naval assault is also out. Thanks.

BTW: How on earth do I protect a 35 XP privateer (half health) from Zaras frigates. They have chased the pirate all across the ocean and I need that ship to build West Point (otherwise I need to burn a saved GG). I can't even rest to heal.
 
Well, he has to get through a hill based city loaded with about 15 mixed units so probably not a land based attack.

I took steel with liberalism and have been turning out drydock promoted frigates and privateers for a good long while so I guess a naval assault is also out. Thanks.

BTW: How on earth do I protect a 35 XP privateer (half health) from Zaras frigates. They have chased the pirate all across the ocean and I need that ship to build West Point (otherwise I need to burn a saved GG). I can't even rest to heal.

If you have ever had in the history of your civilization a level 6 unit, then you can build West Point.
That means that if your (level 6+) privateer dies, you can still build West Point. Note that the unit must be level 6, not 27XP, so make sure to promote it all the way to the required level.
 

If you have ever had in the history of your civilization a level 6 unit, then you can build West Point.
That means that if your (level 6+) privateer dies, you can still build West Point. Note that the unit must be level 6, not 27XP, so make sure to promote it all the way to the required level.

Huh, I didn't know that. When warlords came out I used to start the heroic epic, lose my level 5 (that was what was need for that version) and lose the ability to continue the HE. Ever since then I have guarded the highest promoted unit for the HE and WP. IS this new or has it always been there?

Thanks, helps alot.
 
always been there since i started warlords, but i didn't buy it right away. note that you have to use the promotion and see "Level 6" on the unit, if he earns the exp in between turns but dies before you can spend them, it doesn't count. i most often save my promotions until i need them, but one for west point is a definite exception. edit: oops, Defiant47 already mentioned that! but it's important so i left it in mine too.

you can even gift a level 6 unit to a team-mate and then you both qualify for west point ;).
 
I think in the patch they changed it that the frigates don't attack privateers in your own harbors like they used to, but i haven't tested this myself
 
Well, I find myself in an interesting position with the agressive AI. Zara is friendly with me, no issues there although I now have a -2 bad event thing because he messed up some of my city improvements. He has 3 vassals and 46% of the population (30% land) so I am in serious problems if he targets the UN (I sure as hell ain't building it) as well as the AP.

I have radio and masss media which I can gift to Zara to prevent losing the AP victory vote (Monty still has no jewish city, but that cannot last too long). Of course he will build the UN and I am sunk.

He is also warring with Monty and if he calitulates I am nearing a domination loss.

I have the tech lead and trying to head for the spaceship, but have not even teched rocketry yet.

Agressive AI, standard map size has made my games alot different from huge maps with standard AI.
 
OK, I tried an emperor game with agressive AI, did well for a while but plunged into alot of religious wars that I was not equipped to deal with.

I restarted another game with agressive AI on Monarch and moving along better (Boy you can really tech well on these settings).

My question is how reliable are friendly AIs under agressive conditions.

I am at friendly with Zara, same religion, both of us theocracy (his favorite civic). Only 2 -1 penalties, I declared war on his friend and I refused to gift him education (friendship only goes so far). We ar eboth past the scientific method era so I don't think he switches from theocracy to free religion. We have been friends for millenium.

So I declared war on Isolated Monty (Zara doesn't like him either) nd asked Zara to join but got we have anough on our hands. We are almost isolated except for a small strip of land where I planted my second city on a hill, no problem with cultural pressure on either of our sides. There are definitely other AIs he hates.

So does agressive AI mean Zara could declare war on me, or does the standard diplomacy rules still aplly here?


The Agg AI according to Blake (AI programmer for BTS) is more likely to declare war when they see an opportunity. Which means that if they think that you are underdefended the probability they will invade is higher with the Agg AI.

Of course AI personalities still are important with Agg AI. I do not know what Zara is like to be honest...
 
I can defend against Zara now especially since I almost have tanks and a decisive naval edge. My concern is noone else can stand to Zara. Very interesting game.
 
Well, a final followup. Zara stayed loyl the entire game, we both stayed the same religion and theocracy. Unfortunately 9 turns before my spaceship arrived I lost a diplomatic victory to him. I ket him get too far ahead and with agressive AI he kept going to war to expand.

Great game, even with a loss.
 
I play Emperor, standard, fractal, and Agg AI. I like the Agg AI setting, but you have to expect some losses if you play it.

One recent game I had no metals, just horses. I built chariots and catapults as quick as I could, but when the neighbor AI came calling with lots of axes, spears, and swords I was doomed.

In another game one AI began to grow huge by overpowering other nearby AI's. I tried to compete by conquering in several phases the AI near me while still keeping a small tech lead. The strategy seemed to be working until a second large AI declared on me and sent the largest SOD my way that I have ever seen. IIRC there were about 40 Infantry, 35 cavalry, and tons of cannons and other units. I attacked the stack on open ground with about 20 artillery, but the SOD was so huge that it still overwhelmed my entire army.

Although like most folks I don't generally like to lose, I found both of these games exciting and challenging.

At the moment I am doing well in my game, but an agg AI has defeated a second AI and is very close to winning an AP victory. I guess I will need to spam missionaries of his religion to try and block his election. I don't remember ever being challenged this way with the regular AI.
 
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