kipwheeler
Warlord
- Joined
- May 25, 2014
- Messages
- 238
I haven't heard much yet about any agricultural technologies on the Tech Web. Some of the screenshots show what looks like fields of cultivated land in the middle of the alien terrain, unless I am misinterpreting what I see. That seems to be in contrast to the idea that "energy" is the currency and one of the primary driving forces of the game. On the other hand, setting up a colony on an alien world would realistically require some serious supplies of food for the first settlers. Starvation nearly did in some of the early European colonists in North America, for instance.
How should the game design handle food supplies (if at all?) in the early part of the game? (Presumably, late game, technology will be so advanced with the equivalent of Star Trek's "food materializers" that it wouldn't be an issue then.) What sort of technologies regarding agriculture would you like to see in the Tech Web?
On my part, to start, I'll throw a few ideas out here for each faction
Purity: Hydroponics, Subterranean Microbiotic Yeast Vats, Aquaria Fish-ranching, Cartilege-Slab Clonemeats, Soil Reclamation and De-Toxification (for Terraforming), Sonic Plows, Mass Fertilizer Production, Active Ozone-Repair Nanides, Domed Ecosystems, Nitrogen-fixating Nanides, Atmospheric Containment Techniques, Gen-engineered Fast-Growth Crops, Gen-engineered Large-Yield Crops, Gen-engineered Self-Fertilizing Crops, Sattelite-Bio-Monitoring of Crop Conditions, Advanced Weather Prediction, Weather Conditioning, Terraformation Vaporators, Laserstrike Orbital Satelites killing pest swarms, Superfertilizers, Orbital Solar Reflection Mirrors providing 24 hr/ sunlight on crops, Mass Xeno-Pest Extinction Methods, Meteorological Warfare Techniques (to destroy competitor's crops)
Harmony: Bio-pesticides, Kelp farming, Mass Pelagiculture, Symbiotic Digestion Larvae, Ecotopian Socialization, Dentic Mastication Worm Symbiotes, Anti-radiation Serums, Bioplastic Production, Ecopolice Squadrons, Medical "Screen" Injections for UV Protection, Toxic-Waste Eating Bacteria, Toxin-Filtration Water Units, Ecological Soil Rejuvenation, Xeno-adaptive Digestion Modification, Basic Xeno-Domestication, Native Vinesilk domestication, Native Blackwine domestication, Native Larval Foodstuffs, Lingual-Code translation of native fauna, Beetle-Ranching
Supremacy: Roboticized Farms, Autoplows, Algael Biofuels, Robotic Desalinization Plants, Auto-assembly Irrigation Projects, Mass Byproduct Reprocessing Techiques, Protein Cubes, Subterranean-Heated Fields, Autokitchens, Nutriment Slap-patches, Supercritical Fluid treatments to remove compounds/odors from foods, Single-cell Protein Foodstuffs, Ingesta-Tabs and Food-Packet Auto-Dispensers, Blood-and Stomach Replacement Filters, Sustenance Replacement (food no longer necessary) Nanoconversion of Tar and Pitch into Petroleum, Ecotage techniques (to destroy competitor's crops)
How should the game design handle food supplies (if at all?) in the early part of the game? (Presumably, late game, technology will be so advanced with the equivalent of Star Trek's "food materializers" that it wouldn't be an issue then.) What sort of technologies regarding agriculture would you like to see in the Tech Web?
On my part, to start, I'll throw a few ideas out here for each faction
Purity: Hydroponics, Subterranean Microbiotic Yeast Vats, Aquaria Fish-ranching, Cartilege-Slab Clonemeats, Soil Reclamation and De-Toxification (for Terraforming), Sonic Plows, Mass Fertilizer Production, Active Ozone-Repair Nanides, Domed Ecosystems, Nitrogen-fixating Nanides, Atmospheric Containment Techniques, Gen-engineered Fast-Growth Crops, Gen-engineered Large-Yield Crops, Gen-engineered Self-Fertilizing Crops, Sattelite-Bio-Monitoring of Crop Conditions, Advanced Weather Prediction, Weather Conditioning, Terraformation Vaporators, Laserstrike Orbital Satelites killing pest swarms, Superfertilizers, Orbital Solar Reflection Mirrors providing 24 hr/ sunlight on crops, Mass Xeno-Pest Extinction Methods, Meteorological Warfare Techniques (to destroy competitor's crops)
Harmony: Bio-pesticides, Kelp farming, Mass Pelagiculture, Symbiotic Digestion Larvae, Ecotopian Socialization, Dentic Mastication Worm Symbiotes, Anti-radiation Serums, Bioplastic Production, Ecopolice Squadrons, Medical "Screen" Injections for UV Protection, Toxic-Waste Eating Bacteria, Toxin-Filtration Water Units, Ecological Soil Rejuvenation, Xeno-adaptive Digestion Modification, Basic Xeno-Domestication, Native Vinesilk domestication, Native Blackwine domestication, Native Larval Foodstuffs, Lingual-Code translation of native fauna, Beetle-Ranching
Supremacy: Roboticized Farms, Autoplows, Algael Biofuels, Robotic Desalinization Plants, Auto-assembly Irrigation Projects, Mass Byproduct Reprocessing Techiques, Protein Cubes, Subterranean-Heated Fields, Autokitchens, Nutriment Slap-patches, Supercritical Fluid treatments to remove compounds/odors from foods, Single-cell Protein Foodstuffs, Ingesta-Tabs and Food-Packet Auto-Dispensers, Blood-and Stomach Replacement Filters, Sustenance Replacement (food no longer necessary) Nanoconversion of Tar and Pitch into Petroleum, Ecotage techniques (to destroy competitor's crops)