I'm trying to rewrite the very poor tech tree so I swapped Trapping with Agriculture as 1st free tech - on the reasoning that hunter gatherers settle down to begin agriculture - not the other way around (although some hippie new age cult would have us think otherwise). After loading I still have Trapping as a 'researchable' tech - as opposed to 'agriculture' that is already learned.
So is there another file other than CivVtechnologies which I should change to specify what is the free starting tech? If so what's its name?
G.
So is there another file other than CivVtechnologies which I should change to specify what is the free starting tech? If so what's its name?
G.