amateurgamer88
Emperor
- Joined
- Aug 24, 2018
- Messages
- 1,598
It's interesting to see someone trying to fix yield inflation on VP.
But it seems like you aren't taking recent tech cost changes into account. Because as per v2.7.3 there was a tech cost overhaul which makes all tech costs much more expensive (essentially inflating the costs).
New Version - 2.7.3 (October 7, 2022)
Hey everyone, New version inbound! We have major balance changes this version in a number of areas, notably Happiness, Technologies, Skirmishers and some Buildings, which we are excited to see you playtest! In addition, today's release marks the formal beginning of the first session of the VP...forums.civfanatics.com
You can probably experiment with it by reverting to the old tech cost.
I'm taking one of the more drastic ways of fixing yield inflation. After all the changes I've made, I'm actually shocked how bloated everything was. It really shows with late-game buildings and Wonders when they had to do everything and have large numbers slapped onto them.
With the changes, I doubt even the old tech costs make any sense. My numbers are much smaller and some of them may need to be even smaller. I think only through feedback and playing can I find proper values for those tech costs. I've already halved the existing tech costs from v3.0.0 and even those may be a bit much starting in the Classical Era.