AI and I tie for space race victory....they win

Digz

Chieftain
Joined
Jun 27, 2008
Messages
13
Alright, so I had completed my space ship (maxed the number of engines and thrusters) and launched my flying settler into orbital victory. 11 turns to victory! It eventually dwindles down to 1 turn before victory and then on the ensuing turn, I am informed the English have won a space race victory.

I do have some doubt as to if they accomplished this feat the prior turn, but I figured it informs the turn this goal is reached.

So, if that is the case, does the AI always get the tie-breaker? Or does it come down to other circumstances as well (science? I was past Future Tech I)?
 
You really shouldn't have tied in the first place, instead you should've started beating the crap out of the English.
 
In SP there are no tiebreakers. There are no ties, at all, ever. The player goes first, then the AIs. If you got beat by a turn, it means the AI launched 1 turn sooner or had a faster ship.
 
In SP there are no tiebreakers. There are no ties, at all, ever. The player goes first, then the AIs. If you got beat by a turn, it means the AI launched 1 turn sooner or had a faster ship.

TheMeInTeam,

Except for scenarios. :)
 
I have to disagree on this one. I watched Mesix launch a full ship and Hammy launch on the same turn. I watched both ships take off so I know they launched the same turn. When it was 1 turn to victory, Mesix clicked end turn and BOOM Hammy wins a Space Colony Victory.
In another game, I was 1 turn from victory on my Space Colony, clicked end-turn and Boom, Gandhi wins a culture victory. So I gotta say, you are correct that there are no ties but your assumption that the Player always wins is flawed.
 
You're correct unclethrill. I was corrected in a later thread and learned my belief at the time of posting in this one was flawed. In the case of victory conditions, who wins is random basically. It's a hell of a way to get hosed by the RNG though :sad:...and we all knows what happens when we fight at 50% odds...always lose :mad: :p.
 
In the culture case, the AI still gets to take a turn after you click end turn. You had your turn, the AI did not. If the AI gets a culture win when you are one turn from victory you get essentially beaten by a turn.

In the case of a space ship this same thing would be the case I think. If your ship arrives on your turn rhen you win. If another ship beats you to it - that is, it arrives on the turn right before your ship would arrive - then it is sooner and wins. It does not seem arbitrary or random at all to me. The AI gets to have turns just like you do. If the AI squeezes out a victory on those turns then it wins just like you would. Sucks but that is the way it works.
 
You're correct unclethrill. I was corrected in a later thread and learned my belief at the time of posting in this one was flawed. In the case of victory conditions, who wins is random basically. It's a hell of a way to get hosed by the RNG though :sad:...and we all knows what happens when we fight at 50% odds...always lose :mad: :p.

I think (not sure) that the fundamental difference between victory conditions and wonders/research is that the victory conditions are checked at the beginning of your turn, whereas production/research is resolved at the end of your turn. This explains why the human always wins the race to wonders with one turn left, or is able to produce city garrisons in empty cities before they are attacked. Whereas with victory conditions, each AI has a full turn when you have one turn left. In the event that several AIs can win, I "think" the winner is the one who's turn just happens to resolve first.
 
if the game is that close, you deserved to lose.
If you planned it just right so that you expect to win you deserve to win imo. It does however require you to realise that the AI can win when you press enter, which means that you need in fact to see a next turn in order to win. If The AI can win in the turn they get, then they will win instead.

It is fair the way it works. The AI gets to take its first turn after you. If you can win the game in turn 250 and the AI can get it in turn 249 you should not be surprised to see the AI wins notice if you press enter in your turn 249.
 
The AIs take their turns in the order in which you selected them, or on "random" the order in which they appear on the Espionage screen, these turns following after you hit "end turn". So if you have one turn to victory and so have AI #1 (high in the list) and AI #2 (lower in the list) then AI #1 will win: it gets its winning turn earlier than AI #2 and before you can make your final turn.
 
if the game is that close, you deserved to lose.

I play on deity so every game is that close. One day I hope to be as good as you.
 
You're correct unclethrill. I was corrected in a later thread and learned my belief at the time of posting in this one was flawed. In the case of victory conditions, who wins is random basically. It's a hell of a way to get hosed by the RNG though :sad:...and we all knows what happens when we fight at 50% odds...always lose :mad: :p.

It was a good Theory, T

LMFAO
 
The AIs take their turns in the order in which you selected them, or on "random" the order in which they appear on the Espionage screen, these turns following after you hit "end turn". So if you have one turn to victory and so have AI #1 (high in the list) and AI #2 (lower in the list) then AI #1 will win: it gets its winning turn earlier than AI #2 and before you can make your final turn.
This statement is accurate, or so I think.

Can it be possible to tie in a diplomatic victory? I would say no because you would need an absolute majority of the vote and if you tie you can 50% shared which does not result in you winning.

Then I find it hard to imagine situations where the player would be favored in terms of the victory conditions. I can imagine that votes can come out as a tie, I can imagine that fate will decide the winner in such scenario's, but actually winning the game happens at the start of your turn if you meet the conditions.

Since the AI will always take a turn after you - so that means that on turn N you take a turn, then the AI takes their turn N - you will in the end always win if both you and the AI meet a victory consition on turn N. In that sense you have an advantage because even though an AI may be as fast as you, you win before the AI gets a chance to win.

If any one can come up with an example where the winner is determined by the RNG then I am very much interested in hearing it. The diplomatic victory is IMO the only condition where it is possible to get the RNG to determine the outcome, yet the condition itself requires you to have more than 50% of the votes. The RNG determines the leading candidate only where 2 or more leaders have the same number of votes, yet that also means that you cannot win this way.
 
... but actually winning the game happens at the start of your turn if you meet the conditions.
doesn't work like that --> CvGame::testVictory() determines the winner in the IBT ("InBetweenTurn" = after all players have finished their turn). If there is more than one candidate then the RNGod decides. See also here.
 
doesn't work like that --> CvGame::testVictory() determines the winner in the IBT ("InBetweenTurn" = after all players have finished their turn). If there is more than one candidate then the RNGod decides. See also here.
Really?

Well shave my legs and call me grandpa! I did not know that. That does indeed suck then if you can lose like that. :lol:
 
doesn't work like that --> CvGame::testVictory() determines the winner in the IBT ("InBetweenTurn" = after all players have finished their turn). If there is more than one candidate then the RNGod decides. See also here.

Dan's the man!
 
Hm... yeah, I've had it so I've been one turn away from a wonder/founding a religion and somebody else gets it the next turn, instead. Would that also be based on the random number generator?
 
AFAIK this is not possible in a regular single player game. One problem which might lead to such an impression is that the game "allows you" to keep a World Wonder in the build queue of one of your cities, even after another player has already finished it (the in-game announcement is easy to miss, but the F9 wonder screen will list it). No hammers from regular production will be put into the wonders, but they can still be whipped or even rushed by a Great Engineer, leading to major :mad: :gripe: :wallbash: on the next turn. ;)
 
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