I have reviewed the situation with pantheons' scoring after the June Patch hoping (slightly) that maybe my Real Balanced Pantheons mod would no longer be needed. Nope. The patch not only did not fix anything in regards to AI scoring but also introduced 2 new bugs that heavily hinder AI.
Short version.
1. Initiation Rites pantheon is scored absurdly high (3000+) and now is the top choice for AI. There is something seriously wrong with the DISPERSAL modifiers used here.
2. God of Craftsmen got infected with the same bug as Earth Goddess has and AI counts all tiles in the city as suitable. So, basically after settling a city it is scored as 94 * 7 = 658. The culprit is a new modifier used here. In RBP I used old modifiers and fixed it.
3. Earth Goddess is still improperly scored (tile's appeal is ignored), but since this time a tile gives 2x more yields - its scoring is twice as high.
4. Fundamental design issue - AI scores only the current situation not looking into future - no change here.
5. Adjacency pantheons still produce wonky scorings - no change here.
More details here:
[1.0.0.328] Issues with AI scoring Pantheons
Short version.
1. Initiation Rites pantheon is scored absurdly high (3000+) and now is the top choice for AI. There is something seriously wrong with the DISPERSAL modifiers used here.
2. God of Craftsmen got infected with the same bug as Earth Goddess has and AI counts all tiles in the city as suitable. So, basically after settling a city it is scored as 94 * 7 = 658. The culprit is a new modifier used here. In RBP I used old modifiers and fixed it.
3. Earth Goddess is still improperly scored (tile's appeal is ignored), but since this time a tile gives 2x more yields - its scoring is twice as high.
4. Fundamental design issue - AI scores only the current situation not looking into future - no change here.
5. Adjacency pantheons still produce wonky scorings - no change here.
More details here:
[1.0.0.328] Issues with AI scoring Pantheons