[AI AUTOMATION FIX] Inefficient Automated Exploration Movement

Bill Bisco

Callous Calling
Joined
Apr 28, 2007
Messages
590
I've uploaded a mod entitled "Inefficient AI Explore Automated Demonstration" to the mod browser and uploaded the mod files here so that you can watch this for yourself. ( put the unzipped files in My Games\Sid Meier's Civilization 5\MODS directory)

Select the option Explore (Automated).

You will notice that despite having 97 moves, the warrior unit will always end its turn after discovering goody huts, and often end its turn upon entering hills or discovering natural wonders. Ideally, the warrior would continue exploring and use the full value of the high number of moves rather than end them short.

It would be much better if the Explore Automated Option from the AI were to always utlize the unit's full movement rather than ending turns early.
 
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