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AI build the City WITHOUT protection?

Discussion in 'Rhye's and Fall: Europe' started by 8ha8ha, Dec 7, 2018 at 9:29 PM.

  1. 8ha8ha

    8ha8ha Chieftain

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    Is it a bug? Even the orginal BTS AI will build the city with defending army.
    It may be too temptative to use militarism and then occupy their city
     
  2. AbsintheRed

    AbsintheRed Chieftain

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    Yeah, unfortunately it happens in RFCE. The AI sends settlers out without an escorting army.
    The good news is that it's fairly rare. The bad news is that it's pretty annoying, even if it only happens a couple times in a game.

    I'm fairly sure that the base of it is the RFC-style settling map.
    In need to have those civ-specific maps, some bigger changes are needed in the vanilla settler behaviour.
    Forcing huge settling values over some base selection mechanics.
    The unescorted settlers are most likely a side-effect of these.

    While it's on my todo list for a while now, don't want to spend too much time on this. Maybe later, but not at this point of the mod's development.
    Made a quick check on the relevant codes a couple times, but didn't find any fixes/improvements so far.
     
  3. caphyre

    caphyre Chieftain

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    Sometimes it happens in the Sword of Islam too.
     
  4. AbsintheRed

    AbsintheRed Chieftain

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    Thanks!
    Was wanting to ask, if it's also present in DoC and SoI too, or either embryo or Leo managed to improve on this behaviour.
     
  5. EdmundIronside

    EdmundIronside Chieftain

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    I've seen it also happen in RFC GW. I haven't seen it in DOC (yet).
     

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