AI build the City WITHOUT protection?

8ha8ha

Chieftain
Joined
Nov 4, 2018
Messages
84
Is it a bug? Even the orginal BTS AI will build the city with defending army.
It may be too temptative to use militarism and then occupy their city
 
Yeah, unfortunately it happens in RFCE. The AI sends settlers out without an escorting army.
The good news is that it's fairly rare. The bad news is that it's pretty annoying, even if it only happens a couple times in a game.

I'm fairly sure that the base of it is the RFC-style settling map.
In need to have those civ-specific maps, some bigger changes are needed in the vanilla settler behaviour.
Forcing huge settling values over some base selection mechanics.
The unescorted settlers are most likely a side-effect of these.

While it's on my todo list for a while now, don't want to spend too much time on this. Maybe later, but not at this point of the mod's development.
Made a quick check on the relevant codes a couple times, but didn't find any fixes/improvements so far.
 
Sometimes it happens in the Sword of Islam too.
Thanks!
Was wanting to ask, if it's also present in DoC and SoI too, or either embryo or Leo managed to improve on this behaviour.
 
I've seen it also happen in RFC GW. I haven't seen it in DOC (yet).
 
This thing happens every time when AI builds a starting city (even saw civs being destroyed next turn because their city was captured by a nearby barbarian horse archer at least two times), every time when I see their spawn and every time when I switch with a newborn civ. Maybe it was mentioned before, but this case is special, that's why I'm posting:
Screenshot_2.png

???
lol
 
In RFC the newborn civ could also build its first city and get out immediately (happened many times with Washington), but in RFC Europe the player cannot exploit it because he/she cannot declare war to the newborn civ before 5 turns, which is enough time for the AI to realize the city needs defense.
 
Actually I was playing byz as Emperor and I was struggling to wipe out the arabs, but the best tactic was to wait away 1 turn, they moved the whole army out of Damascus, leaving there only 3 settlers. A skimirsher took the city and arabs were gone. Then they had units all over the region (from the barbs?), and they had units without city for a few turns, and I made peace with them. Jerusalem became independant, and a few turns later it became arab by culture switch. A few turns later, the Bulgars appeared, moved all their army south to attack me, one horse archer mercenary took their capital and they were gone for good. Eventually the arabs declare war again and conquer Jerusalem as any unit in the area would desert to them, but it can be easily conquered back in this case if it's just with one horse archer for example.

I reloaded and relived similar situations, e.g. with Tyros becoming independant I could reconquer it quickly and leave the arabs still without city when I destroyed the Bulgars
 
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