Of course, I had this option on.
Another thing. As C2C always benefits expansion, I expand (you can simply settle the whole work and will be the richest without revolutionary trouble(playing impossible custom game with revolutions); that's actually bad, and the AI does not know it it seems).
I like to set my cities (especially the new) to food+production. But the AI City Governor at one point is likely to produce nothing - although there ARE buildings benifiting these.
How can I attach savegames?
* It's very obvious if you filter your buildings for production/food
* Besides, this filter is buggy. Some buildings are not listed. Especially these giving an "actual" production/food bonus.
=> Could anybody fix these filters to filter regarding the actual yields?
=> especially, "bandits hideout" now is listed as an food bonus even after trade etc. researched. It seems, the AI City Governor has the same bug - try it out.
Besides, something with multiple production and this city governor is not working correctly - if I manually arrange the list, it produces more. The AI Governor ends up "City XXX cannot handle overflow anymore" wich is converted in gold that I don't need.
Furthermore, if I manually arrange the list
* first all production benefiting buildings from cheapest to most expensive
* then all food buildings
The city will just grow faster than any AI Governor managed city will do. But it's sooooooo simple! If you could make a 3rd type of governor just doing this and than falling back to another governor's selection algorithm ...
And a global option like manage cities < size 20 to expand only (use this very simple procution queue create approach from above)
.
Another thing, if you priorize food/production, the AI City Governor will not choose anything! How to avoid this? If I choose all priorities, still some cool buildings remain unbuilt - I guess because it filters the same way the like the building filters do, not taking in count indirect/actual benefits. But if I choose NO priority, it builds units, but that NOT what I want ...
Finally, if it is possible that the Governor fills the production queue with several items at once - Would be so great!
First for debugging - it's difficuilt to keep track of it's behavior - and second, to see whether you can actually trust it. And finally, it might fill in as much items as the production permits to debug it's collaboration with multiple production.
The point is, in my last game, the AI is more stupid than ever. Having 3000 points to 400 now ... . Well, the AI Governor did not work for my cities well but as mentioned it is still hard to debug. (Apart from this the AI hesitates too much settling new cities.)
Thanks a lot for your great efforts, really looking forward what'll be next!