Long-time lurker, I swear I made an account on here a long time ago but no email address of mine was recognized.
Anyhow - this has bugged me for the longest time. I research the forums occasionally to find it out until it stops bugging me, but have never found an answer.
How does the AI avoid the maintenance penalties from cities? I see AIs spam cities like crazy when I'm hitting a 4 city cap - and still get research.
I regularly play on Prince, win some half the time. This game I'm playing the Dutch. I hit a cap around 5 cities, expanding again now, but I've been watching two other civs spam out the entire time and still hit CS and Feudalism before me, though I have a slight edge on research too.
End result is Hungary and Arabs have 14 cities, Babylonians 10, and I have 6. That's about to increase since Shaka declared war on me, but still - what gives?
Prince, Big/small, Large, Epic game. I'm doing ok but is there some part of the maint cap I'm missing that the AI gets?
Anyhow - this has bugged me for the longest time. I research the forums occasionally to find it out until it stops bugging me, but have never found an answer.
How does the AI avoid the maintenance penalties from cities? I see AIs spam cities like crazy when I'm hitting a 4 city cap - and still get research.
I regularly play on Prince, win some half the time. This game I'm playing the Dutch. I hit a cap around 5 cities, expanding again now, but I've been watching two other civs spam out the entire time and still hit CS and Feudalism before me, though I have a slight edge on research too.
End result is Hungary and Arabs have 14 cities, Babylonians 10, and I have 6. That's about to increase since Shaka declared war on me, but still - what gives?
Prince, Big/small, Large, Epic game. I'm doing ok but is there some part of the maint cap I'm missing that the AI gets?
. Doing this can help your expansion; this city will probably be the site of my Wall street (hehehe Wall street from a Dutch settlement, history is cyclical even in Civ