Tekamthi
Emperor
- Joined
- Aug 12, 2016
- Messages
- 1,671
Is it just me or is coastal defence a particular weakpoint in AI tactics right now in VP?
Don't get me wrong, I love having useful navies, and am working on my own mod mod to hopefully bring a little more AI accessible depth here; but I often find the AI makes a disappointing showing from the shore against even a modest naval force executing a very simple attack.
I'm playing a 43-civ deity marathon hotseat game with my housemate right now... this is an extreme setting I realize, as this game will probably span 6 months or more, but it has emphasized what I've noticed across many settings lately. An effective human coastal defence looks drastically different from the AI's attempts, much moreso than any similar disparity between ai/human land borders.
I had a terrible start in this game as Iroquois with relatively little forest to work with, most of it spread around hills and mountains, with incans to the south, celts to the southeast, and babylonians to the east. Add a bad decision or two along the way and skip forward to the 1700s, and I've only just finally stabilized the region, and due to several millenia of various struggles am solidly a 2nd world leader in maybe 5-6th place overall. I've had to face a strong naval invasion from 1st place arabia across a small ocean generally once per era of military units. I am always one era behind w/e arabia brings in these fights. My own small, outgunned navy was annihilated early on trying to engage in open ocean and has since been relegated to coast guard duties only, but I've nonetheless held off these repeated invasions rather easily by building a network of roads along the coast and 2-3 citadels on key peninsulas or juts of land, a few forts at key beaches or 1 tile inland, and a team of infantry/mounted archers and ranged ships, w/ 1-2 mounted melee units to mop up the odd enemy that makes it ashore.
Contrast this with the AI's coastal defence against similar invasions. There are no coastal roads, no forts, no citadels. Most island-locked civs seem to build large melee armies, which they then serve up eagerly to the first human frigate navy looking to XP feed on its beaches and coastal tiles. Embarked melees are still common in this scenario.
I wonder if the AI could treat its coasts somewhat more like it treats its land borders, where it places the odd fort and citadel, maybe connect at least some basic roads to these (i'd love to see AI roads into border forts/citadels generally, this is another disparity in human vs ai behavior that seems very common) and focus ranged units over melee to these areas. These alone might go a long way to allowing the AI to make a respectable showing here rather than embarrassing itself and depleting its entire army for almost no damage as it currently does.
Don't get me wrong, I love having useful navies, and am working on my own mod mod to hopefully bring a little more AI accessible depth here; but I often find the AI makes a disappointing showing from the shore against even a modest naval force executing a very simple attack.
I'm playing a 43-civ deity marathon hotseat game with my housemate right now... this is an extreme setting I realize, as this game will probably span 6 months or more, but it has emphasized what I've noticed across many settings lately. An effective human coastal defence looks drastically different from the AI's attempts, much moreso than any similar disparity between ai/human land borders.
I had a terrible start in this game as Iroquois with relatively little forest to work with, most of it spread around hills and mountains, with incans to the south, celts to the southeast, and babylonians to the east. Add a bad decision or two along the way and skip forward to the 1700s, and I've only just finally stabilized the region, and due to several millenia of various struggles am solidly a 2nd world leader in maybe 5-6th place overall. I've had to face a strong naval invasion from 1st place arabia across a small ocean generally once per era of military units. I am always one era behind w/e arabia brings in these fights. My own small, outgunned navy was annihilated early on trying to engage in open ocean and has since been relegated to coast guard duties only, but I've nonetheless held off these repeated invasions rather easily by building a network of roads along the coast and 2-3 citadels on key peninsulas or juts of land, a few forts at key beaches or 1 tile inland, and a team of infantry/mounted archers and ranged ships, w/ 1-2 mounted melee units to mop up the odd enemy that makes it ashore.
Contrast this with the AI's coastal defence against similar invasions. There are no coastal roads, no forts, no citadels. Most island-locked civs seem to build large melee armies, which they then serve up eagerly to the first human frigate navy looking to XP feed on its beaches and coastal tiles. Embarked melees are still common in this scenario.
I wonder if the AI could treat its coasts somewhat more like it treats its land borders, where it places the odd fort and citadel, maybe connect at least some basic roads to these (i'd love to see AI roads into border forts/citadels generally, this is another disparity in human vs ai behavior that seems very common) and focus ranged units over melee to these areas. These alone might go a long way to allowing the AI to make a respectable showing here rather than embarrassing itself and depleting its entire army for almost no damage as it currently does.