LastSword
Prince
- Joined
- Feb 24, 2013
- Messages
- 1,064
I've found no news about them. New civs (great...), extra decisions, cultural victory overhaul (needed), but I am more interested in fixing the G&K issues.
Cities' power is something I would like to mention first.
I am totally fine with cities defending themselves, melee units having hard time attacking cities, but when my catapults are single-shooted from full hp...
I dream about new city-fighting system, (destroying walls and etc.) but i think that siege machines (catapults, rams) having invidual stacking (it means it would stack with melee units etc.), while being extremely fragile (maybe even being stolen like workers) is simply solution.
Less clumsy battlefield, cities still maintain their power, but siege machines are protected by melee units. Fast mounted unit used to punish unprotected cannons.
Mounted units having no role is different problem...
The question is, wouldn't you prefer AI improvements or more challenging (strategically) combat then 'tourism' and 'great works'?
Cities' power is something I would like to mention first.
I am totally fine with cities defending themselves, melee units having hard time attacking cities, but when my catapults are single-shooted from full hp...
I dream about new city-fighting system, (destroying walls and etc.) but i think that siege machines (catapults, rams) having invidual stacking (it means it would stack with melee units etc.), while being extremely fragile (maybe even being stolen like workers) is simply solution.
Less clumsy battlefield, cities still maintain their power, but siege machines are protected by melee units. Fast mounted unit used to punish unprotected cannons.
Mounted units having no role is different problem...
The question is, wouldn't you prefer AI improvements or more challenging (strategically) combat then 'tourism' and 'great works'?