Though the AI has gotten a lot better at the late game, it still tends to struggle on optimally completing its VCs compared to a human. So while the AI shoots ahead quickly in the early game, and its a long time to become equal to them....there still is the feeling that once you catch up with the AI the game is effectively won.
So I was wondering if people think its time to shift the difficulty a bit. Lower the A value (aka early yields) in favor of a much stronger B value. This would make the AIs start a little weaker, but it would start to get a bigger boost in the mid game.
My first thought was lower A in favor of C....but its probably too long for the AI to get its needed bonuses to stay competitive, so a B increase is probably a better idea.
So I was wondering if people think its time to shift the difficulty a bit. Lower the A value (aka early yields) in favor of a much stronger B value. This would make the AIs start a little weaker, but it would start to get a bigger boost in the mid game.
My first thought was lower A in favor of C....but its probably too long for the AI to get its needed bonuses to stay competitive, so a B increase is probably a better idea.