Odysseas_84
Chieftain
I consider this such a severe AI deficiency that I am reporting it as a bug.
Tribal village next to AI warrior, full strength. I approach with my scout. No war, no barbarians around, no reason at all for AI not to grab the tribal village visit bonus. Yet the AI warrior just fortifies next to the village, allowing the human player to take it. In other occasions I see AI noticing the presence of tribal villages and not doing anything about it.
While doing some war testing, AI often rejects the opportunity of grabbing settlers and builders, without justification for such action (e.g. AI fighting unit not threatened to be killed after such capture, clearly no higher priority action available etc).
Version 10.0.0.26 (221715)
Tribal village next to AI warrior, full strength. I approach with my scout. No war, no barbarians around, no reason at all for AI not to grab the tribal village visit bonus. Yet the AI warrior just fortifies next to the village, allowing the human player to take it. In other occasions I see AI noticing the presence of tribal villages and not doing anything about it.
While doing some war testing, AI often rejects the opportunity of grabbing settlers and builders, without justification for such action (e.g. AI fighting unit not threatened to be killed after such capture, clearly no higher priority action available etc).
Version 10.0.0.26 (221715)