lockstep
Prince
Maybe I'm imagining things, but it seems that in unmodded BNW -- contrary to G&K -- the AI sometimes will give up cities too easily as part of peace treaties. (The cities in question have high population, lots of buildings, and my chance of capturing them in the next few turns is close to zero.)
The Community (core, DLL) patch seems to include a lot of AI fixes, some of them regarding trading behaviour. Does it also improve the AI valuation of cities, especially as part of peace treaties?
The Community (core, DLL) patch seems to include a lot of AI fixes, some of them regarding trading behaviour. Does it also improve the AI valuation of cities, especially as part of peace treaties?