Ai has problems with unhappiness from hurry production and drafting ;o(

DrJambo

Crash-test dummy
Joined
Dec 27, 2001
Messages
1,029
Location
Athens of the North (Edinburgh)
I'm in the modern era and upon scanning round many of the other similarly powered AI's cities i notice a worrying trend...

BAsically all of their big cities are starving and filled with entertainers... the AI obviously doesn't recognise the problems that drafting and sacrificing population to hurry production does to their cities.

In one AI city, size of 28, only 8 were working the land, approximately 7 were unhappy and the rest were entertainers.. their food shortage was 8 a turn!!

In 1.16f the unhappy citizen was the one sacrificed so the AI didn't suffer so badly, however, the AI hasn't been adjusted to compensate for the much tougher penalties associated with hurry production and drafting. With the 40 turn penalties for these actions the AI cities crumble to the ground in no time at all...

NO wonder my enemies, the Zulu, only have a collection of 10+ size 1 population cities in the modern era.... :(

In 1.17f the AI is a member of the Crack Suicide squad

Right now, to help this confused AI, i have the turn penalties severely reduced, however, to really solve this the AI needs to be tweaked to cope with the change in population sacrificing since 1.16f!

Regards

:(
 
This is bad news indeed. We can only hope that Firaxis takes notice. Did you mail them, btw?
 
the annoying thing is that they will carry over the unhappiness if you take the cities, but razing hits your rep and often leaving a civ like that alive is asking for trouble - after all they get envious, and that makes them angry.....
 
Another game played and same occurrences... :(

The majority of the communist AI cities are all 1 pop! The AI basically just pop rushes its cities down to a single entertainer in an attempt to carry out a war. When i then take these cities the citzen just remains in a state of unhappiness forever due to the "cruel oppression you brought down on us!"

Only the war mongering civs in monarchy are able to conduct a war successfully with this new unhappiness rules.

So, to be able to see effective AI comminists waging war i've been forced to reduce the unhappiness from pop rushing and drafting to only 3 turns!! :(

Seems to work better and keep the AI competitive in the late game :)
 
Back
Top Bottom