Oberinspektor Derrick
Prince
- Joined
- Aug 3, 2020
- Messages
- 544
Yesterday it happened to me again, and I can't see that this has been discussed a lot on the forum so I figured I'd make a thread.
The AI built a wonder, and left it unfinished at 1-2 turns until completion.
This has been annoying me for quite a bit now, and I'm pretty certain that there is something fishy going on here in the way the AI prioritizes it's production.
Here's what happened in my game:
The scenario described above has happened to me many times now, and I don't understand it in the slightest.
In fact, I'd estimate that I notice that something similar happens in roughly a a quarter to a third of my games, and that is only in the cases where I notice that it happens (meaning it could happen more frequently).
In this case it happened in the Classical era, but two games ago it happened in the late game (Industrial era).
I have been wondering if me having an army near their borders causes the AI to start building units instead, and while I cannot rule that out, I have seen this happen in other cases as well, where I was not even remotely close to their borders.
In this particular case, the Maya switched over to building an Encampment instead, but even when that was finished they didn't resume wonder production.
So, what are your thoughts on why this happens?
Why does the AI invest so much production into a wonder, only just to stop production on it when it's just a turn or two from being completed?
The AI built a wonder, and left it unfinished at 1-2 turns until completion.
This has been annoying me for quite a bit now, and I'm pretty certain that there is something fishy going on here in the way the AI prioritizes it's production.
Here's what happened in my game:
- I had just finished my Work Ethic religion, and was thinking of grabbing any unfinished Ancient/Classical era wonders with my excess production.
- I see that Etemenanki is still available, and consider building it.
- Before starting it, I scan my neighbour (Maya) to see if they are building it - they are. And unfortunately, the animation on the wonder shows that it is only 1-2 turns away from completion.
- Because the wonder is so close to completion, I give up on it and consider invading them instead because it will be finished in a turn or two, and I want their lands anyway.
- I start building more archers, a battering ram, and beeline Iron Working for swordsmen.
- By the time my army arrives, almost 20 turns have passed and the Maya still haven't finished Etemenanki.
The scenario described above has happened to me many times now, and I don't understand it in the slightest.
In fact, I'd estimate that I notice that something similar happens in roughly a a quarter to a third of my games, and that is only in the cases where I notice that it happens (meaning it could happen more frequently).
In this case it happened in the Classical era, but two games ago it happened in the late game (Industrial era).
I have been wondering if me having an army near their borders causes the AI to start building units instead, and while I cannot rule that out, I have seen this happen in other cases as well, where I was not even remotely close to their borders.
In this particular case, the Maya switched over to building an Encampment instead, but even when that was finished they didn't resume wonder production.
So, what are your thoughts on why this happens?
Why does the AI invest so much production into a wonder, only just to stop production on it when it's just a turn or two from being completed?