Maybe I'm not doing a good enough job explaining unit attrition.
The AI will not engage in stalemates or worse odds when attacking, because it's defined not to in the XML.
It almost never gets good odds when attacking because friendly territory bonuses are so large.
The only way it can get good odds under the current XML defined settings is to have a tech advantage of 1-2 eras.
The result is that without a beastly ranged tactical AI, it cannot effectively wage wars at all, because it is defined not to in the XML.
This has nothing at all to do with 1UPT. The AI would appear just as inept under a stack ruleset because the tactical AI is so poorly applied to combat.
In fact, it would be worse under stacking because it would always compare against the best defender, which would always return sufficiently poor odds that it could conceivably never attack a enemy unit ever.
The AI will not engage in stalemates or worse odds when attacking, because it's defined not to in the XML.
It almost never gets good odds when attacking because friendly territory bonuses are so large.
The only way it can get good odds under the current XML defined settings is to have a tech advantage of 1-2 eras.
The result is that without a beastly ranged tactical AI, it cannot effectively wage wars at all, because it is defined not to in the XML.
This has nothing at all to do with 1UPT. The AI would appear just as inept under a stack ruleset because the tactical AI is so poorly applied to combat.
In fact, it would be worse under stacking because it would always compare against the best defender, which would always return sufficiently poor odds that it could conceivably never attack a enemy unit ever.