DrJambo
Crash-test dummy
Bombers are fine; they're dangerous and if the AI has them and you don't nor any air defence you're in trouble.
Ships on the other hand don't seem to pose the same threat in the hands of the AI as aircraft. Is not that they don't have the potential to do so, it's just the way they're currently coded that prevents them from being the threat they should be.
For instance, like land artillery, for some reason naval bombardment always targets the defending units first and will never destroy city improvements if defending units still have health other than the coastal fortress - which is arguably the most useless improvement in the game. If you want to protect your cities just pack them with land units and a barracks and AI naval bombardment will never hurt you.
So how to remedy this? Simple - there are several ways:
1. Under the current AI tactic of always targeting cities, one could make them more like bombers... In other words have the potential to destroy improvements in cities even though defending units have health remaining. At the moment the only time they can do this is if all the defenders are on their last health bar.
2. One could program the AI to bombard cities and bombard improved land tiles. Creating craters all over your land would be much more effective and troublesome to the human player. The only time the AI would bombard cities would then be if they were accompanying an invasion force. In this situation it might be advantageous for the defenders to be weakened by a preemptive naval bombardment.
Obviously this doesn't apply to the human player because they can pick and choose what they bombard depending on the immediate need.
Don't even get me started on the use of land artillery by the AI...
Thoughts?
Ships on the other hand don't seem to pose the same threat in the hands of the AI as aircraft. Is not that they don't have the potential to do so, it's just the way they're currently coded that prevents them from being the threat they should be.
For instance, like land artillery, for some reason naval bombardment always targets the defending units first and will never destroy city improvements if defending units still have health other than the coastal fortress - which is arguably the most useless improvement in the game. If you want to protect your cities just pack them with land units and a barracks and AI naval bombardment will never hurt you.
So how to remedy this? Simple - there are several ways:
1. Under the current AI tactic of always targeting cities, one could make them more like bombers... In other words have the potential to destroy improvements in cities even though defending units have health remaining. At the moment the only time they can do this is if all the defenders are on their last health bar.
2. One could program the AI to bombard cities and bombard improved land tiles. Creating craters all over your land would be much more effective and troublesome to the human player. The only time the AI would bombard cities would then be if they were accompanying an invasion force. In this situation it might be advantageous for the defenders to be weakened by a preemptive naval bombardment.
Obviously this doesn't apply to the human player because they can pick and choose what they bombard depending on the immediate need.
Don't even get me started on the use of land artillery by the AI...
Thoughts?