AI personalities

sachrem

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Hey, civ veterans.Im new to this forums and civ series.I used 2 play aoe seies and switched to civ untill ill get bored.
So i have question about ai.I know that each ai leader has its own so called personality, so i wana now more about em.
Post here about any leader-wat do u now about it.Wat does he likes and dislikes, strategies he favors and things he eats.Wy brennus sucks and so on.
And one more-any tips for winnin diplomatic victory.
 
Many of the leaders' personalities seem to be tied to their traits.

For example, leaders with the Spiritual trait will give you bigger diplomatic demerits for running a different state religion than their own; non-Spiritual leaders usually don't care about this as much. Conversely, Spiritual leaders will give you more diplomatic bonus points, and more quickly, for sharing their religion.

Aggressive leaders are usually more dangerous in the early game. They tend to respect other leaders with that trait more, and will spam units. By the mid to late game, though, the unit spam and emphasis on researching military traits has cost them, and they're usually far behind in techs and easier to deal with. (Although he's not Aggressive, Sitting Bull also falls into this category, but he's usually easier to get along with than the Aggressive leaders.) Ragnar is the exception to this; as he's Financial as well as Aggressive, he's usually able to keep up in the tech race. It's usually best to take down Ragnar early, or to befriend him if you can't.

Protective leaders seem to like to "turtle" a lot. It's not that they won't get involved in wars, just that they're better at defense than offense and tend to play the game that way as a result.

The Industrious leaders have an advantage in going after wonders, and tend to like building them. With Industrious leaders I find I not only have to avoid tech trading something to them that enables access to a wonder, as I do with all civs; I also have to be careful about trading that wonder's prerequisite techs. Industrious leaders often seem to bee-line to a wonder tech when they get close to it.

The Philosophical leaders are generally, I find, the easiest to get along with in the game. The exception to this, however, is unquestionably Alexander; his Aggressive trait trumps his Philosophical one in this regard. He'll turn on you as soon as he has the slightest advantage.

Many of the leaders have also earned reputations as "back-stabbers"--that is, a predilection for declaring war on you even if they're "Pleased" or even "Friendly". Some of the worst in this regard seem to be Catherine, Joao, Mehmed, Alexander, Huayna, and Qin.

Certain leaders are "psychos"--they'll declare war even if they're at a significant disadvantage (usually in terms of technology rather than overall power). Montezuma, Isabella, Tokugawa, and Shaka seem to be the worst in this regard. Shaka and Montezuma, I find, tend to be the most dangerous neighbours to have in the early game--they'll build up a large force of units and declare war on you very early on.

Conversely, a few of the leaders are extremely easy to get along with and very forgiving of past transgressions. Gandhi, Hatshepsut, and Mansa are at the top of this list.

Mansa is also a fiendish tech trader and can be useful in that regard, however, he's also adept at research, so if you trade too many techs to him you may find yourself falling behind him in technology. Gandhi is no slouch in that department either. Huayna, Wang Kon, and Ragnar are also formidable techers.
 
Excellent discussion on leaders. Here are a fe wothers I have found.

Napolean is a hybrid Psycho/back-stabber.

Zara and Charlemange are non-spiritual religious Zealots. Both despise you if your not the same religion.

The Khmer dude fits in to the Monty/Shaka nutcase mold. He WILL go to war with someone and rarely let's up. Onc ehe wins he moves on to the next, or dies.

William is a dangerous techer who seams to prefer to wage war later. A valuable ally or hated enemy.

One other trait not discussed above is creative. They are pushy and will agressively drop new cities right next to your borders and leverage their creative trait. Diplomacy tends to defer to their other trait though.

Some AIs will demand tribute and become unhappy if you refuse but can be friendly and loyal if you agree. Boudica, Ghengis and both ceasars fall into this catagory although Ghengis has been much more agressive in BTS than warlords.

Some leaders ar emore difficult to find commen ground, especially dealing with their favorite civics. Shaka could car eless about religion and his favorite civic is the last to be unopened. Washington never switches to his favorite civic, Free Speech and rarely can he be bribed into helping in a war. Also, this is why Ragnar (favorite civic Heritary Rule) is fairly easy to get along with, especially if you have a shared religion.

One disagreement with Sis, I have found Muhmed to be pretty reliable once you befriend him. He never backstabbed me.
 
A couple of other things about specific leaders occurred to me.

Joao is greedy when it comes to war. He will not agree to a simple peace treaty, he will always demand something else: a city, a lot of gold, a strategic tech. He usually wants something you're reluctant to give him. Therefore, it's usually best to plan on destroying him completely if you go to war with him.

And how could we forget Tokugawa? He is quite possibly the least cooperative leader of the bunch--a true isolationist. He will not open borders with you nor trade resources or techs to you unless you go out of your way to court his good opinion, which usually requires sharing his religion, among other things. You have to ask yourself if it will be worth the effort, and you'll have to be patient. He can, however, be a good and loyal friend if you get him to that level. On the few occasions when I've befriended him, he's been very loyal, but that could just be because I do it so rarely.
 
You can add Gilgamesh to the top of the list consisting of worst neighbors. Not only does he declare early wars on you even when pleased.. he is protective! I prefer having Shaka, Ragnar and Monty as close neighbors compared to him :p
 
Louis XIV and Catherine: worst tech and money beggars, they will constantly ask you for your hard researched monopoly techs. And they repeat these demands so often that it is impossible to stay on their good side.
All indian, english and american leaders, Hatschepsut, Friedrich, Pacal or the Persians are very reliable, they care a lot about good trade relations, already a fair trade can get them to pleased. Good allies.
Mansa Musa is difficult, he can be a good friend, but he is a weak friend. Its only techs and money, he loses wars even with a big tech lead and is one of the first to capitulate or enter a voluntary vassalage.
 
Has anyone noticed any consistency vis-a-vis traits concerning which leaders will give you a larger diplomacy bonus if you run their favored civic? I just had a game where Cathy and I were best friends all the way to the end (UN victory) thanks to us sharing a religion and me spending much of my time in Hereditary Rule....
 
Has anyone noticed any consistency vis-a-vis traits concerning which leaders will give you a larger diplomacy bonus if you run their favored civic? I just had a game where Cathy and I were best friends all the way to the end (UN victory) thanks to us sharing a religion and me spending much of my time in Hereditary Rule....

It varies and there is a list somewhere although I do not know exactly where.

Catherine will remain your friend if you stick with the same religion and heritary Rule, plus give her whatever she wants (In a sense, your married to her). Fail at any step and she will turn (no fury like a woman scorned).
 
Mehmed always seems to want unbalanced trades in my experience (i.e. lots of gold and expensive techs for his cheap ones). What a tightwad.
 
Mehmed always seems to want unbalanced trades in my experience (i.e. lots of gold and expensive techs for his cheap ones). What a tightwad.

Justinian is very similar.
 
That Zara guy and Hannibal are pretty good at researching techs, so take them out early or you'll have a nasty opponent late game.



The Imperialistic leaders are the worst. They grab lots of land early game, giving them lots of resources, and lots of cities for research and army building. Hence they can become very powerful and quite advanced. The one time I saw a AI get a domination victory, it was Cyrus (A Imperialistic civ) who got it.
 
It varies and there is a list somewhere although I do not know exactly where.

Check out the second attachment in this thread for attitude bonuses from civics, religion and war. (The one thing I left out is that if the civ has holy city, add +1 for shared religion. )
 
Check out the second attachment in this thread for attitude bonuses from civics, religion and war. (The one thing I left out is that if the civ has holy city, add +1. )

Yep, this is the thread I was thinking about.
 
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