GeneralZIft
Chieftain
- Joined
- Feb 25, 2019
- Messages
- 91
Hey everyone, random question poll here.
Do you prefer AI to play like the personality of the character of the leader that they are supposed to encompass, or would you prefer them to play more optimally, as if they were actual opponents trying to win the game?
A weird question I know, but think about it like this.
On the one hand, the AI, let's say, like Genghis Khan, would play very aggressively, as is fitting to his character as a leader in real life and as is fitting to his Civilization playstyle.
However, he is very loyal, which means he will not backstab you as easily.
This makes a lot of sense but... realistically speaking... this is a game and to provide challenge and immersion, the AI should also be a little bit unpredictable and a little bit selfish.
This is my main gripe with Civ 6 AI for example -
once you get into an Alliance with them, they don't give two horsehockys about what you do more or less...
they'll bend over backwards to accommodate you more or less.
In Civ 5, the AI plays way more selfishly... which makes sense;
the AI will tend to backstab you or target you if you are looking really vulnerable or pulling ahead of the rest of the game without consequence.
So that's "the other hand" - my question to you is this.
What is more important to the game in terms of AI?
For the AI to play encompassing its character, honouring agreements and playing predictably (which comes with its own set of pros and cons)
OR for the AI to play its character but actually try to win? Playing sometimes unpredictably to maximise its own chance of success? To provide a higher level of challenge at the cost of being typically predictable?
Cheers
Do you prefer AI to play like the personality of the character of the leader that they are supposed to encompass, or would you prefer them to play more optimally, as if they were actual opponents trying to win the game?
A weird question I know, but think about it like this.
On the one hand, the AI, let's say, like Genghis Khan, would play very aggressively, as is fitting to his character as a leader in real life and as is fitting to his Civilization playstyle.
However, he is very loyal, which means he will not backstab you as easily.
This makes a lot of sense but... realistically speaking... this is a game and to provide challenge and immersion, the AI should also be a little bit unpredictable and a little bit selfish.
This is my main gripe with Civ 6 AI for example -
once you get into an Alliance with them, they don't give two horsehockys about what you do more or less...
they'll bend over backwards to accommodate you more or less.
In Civ 5, the AI plays way more selfishly... which makes sense;
the AI will tend to backstab you or target you if you are looking really vulnerable or pulling ahead of the rest of the game without consequence.
So that's "the other hand" - my question to you is this.
What is more important to the game in terms of AI?
For the AI to play encompassing its character, honouring agreements and playing predictably (which comes with its own set of pros and cons)
OR for the AI to play its character but actually try to win? Playing sometimes unpredictably to maximise its own chance of success? To provide a higher level of challenge at the cost of being typically predictable?
Cheers