AI promotions v139.2

Zaldron

King
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Jun 5, 2006
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Did the AIs get a buff to its built in promotions lately? I just got severely hit and lost a puppet to a massively promoted Chinese army in a recent game. They easily took a def 15 city with about 5 horsemen (which get a city penalty right?) and a few cats that hadn't had a chance to set up yet even. Then I checked the promotions and all the AI units had anywhere from I'd say 4-7 promotions. Most of the horsemen had 3 open/rough, blitz, and a random smattering of other promotions. Is it expected that by the time horsemen/cats are available the AI is going to have that many promotions? I understand giving the AI an advantage but this is starting to feel just a bit unfair considering that my units have one or two promotions each.
 
This is seemingly the same issue we discussed elsewhere. If it's a matter of accepting occasionally crazy promotions in exchange for a more aggressive and effective AI - particularly with its effect on tall civs - then let's discuss it. My feeling right now is to not address any of these relatively secondary issues until we resolve the gamebreaking CS issue, and then the runaway pop issue. If we were competitive in those areas, we may feel better about blitz/march/charge/et al. AI units!
 
I just stepped back to emperor after a couple of king games where I had no problems even when attacked early (barring one massive 3 AI dogpile each w/6 units at my capital all at once).

I'm definitely going to lose this game because I'm something like 15 techs behind the leader because of all the wars, but just by losing cultural/science, not because the AI was able to take my cities.

I'm actually not seeing the gamebreaking CS buyouts this game, but I'm happy to try the latest version once I finish out this game and see what happens.

Later on in the game the AI picked up machinery and now has an elite sniper cho-ko-nu with range and either 5 or 6 other promotions. It can literally kill a unit (longswords barely hold up, trebs, levy, etc all die instantly) per turn from three tiles away - this will be interesting to fight off for sure. :)
 
Have the same problem (crazy ass AI promotions) on 141.2. I have 4 promotions ... and Greece has Crossbowmen and Trebuchets with:

Accuracy I, Accuracy II, Accuracy III
Barrage I, Barrage II, Barrage III
Blitz (Can Attack Twice Every Turn)
Morale (+20% Strength)
March (Heals every turn)
Range (+1 Range)
Siege (+35% vs Cities)
Volley (+35% vs Fortified)

That's 12 promotions (or 11, if you consider Morale comes from a National Wonder) to my 4. Crazy - is this intended? How is it possible for all the AI units to have over 800 xp by Turn 240?

This is also Emperor difficulty.
 
I am seeing these promotions on Prince as well. My musketmen kept on getting picked off. I couldn't figure out what the heck was happening. It seemed as if they were just randomly dying... I had them in my borders on defend. I couldn't see another unit anywhere, and the border was surrounded by hills.

When I finally got pissed enough about it I sent a unit over the hill and notices a CS with 5 Crossbowman, all with range three double shots and indirect fire. I was stunned. Just for kicks I tried to take them out, I lost 7 units, (2 cannons, 3 musketmen, 2 longswords), before I gave up.

And by the way Korea had bought up every CS in the game with over 3000 influence each in the time it took me to take them out. (About 40 turns).
 
I rather use this thread than creating a new one.

Still seeing these massively promoted AI units on 144.6, prince, epic.

Attached screenshot shows a lvl14 pikeman which hasnt seen any or very few combat at all.

Fresh AI units do not have this "bug", it seems only the older ones do. Is it possible that they gain a large amount of XP per turn?
 

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Same here. Both Russia and England starting archers are getting promoted like crazy.

On 1st turns those archers had 3 promotions. Now when we enter classical era and war started their archers have 3 rough 1 flat promo + range and blitz with indirect fire on top of that.

And it keep going up no matter what they do :/

My whole offensive army just got annihilated when i was trying to walk around a marsh by 3 lvl 99999 russian archers...

This is not funny. I stay with the idea to simply give AI units 20 % basic combat boost single promo and leave it this way.

At least while extra exp is buggy.
 
AI units start with 20:c5war: on prince difficulty, and earn future experience 25% slower than the human. AIs are better at warfare now so they tend to get highly promoted units. I could slow them down further to 50% experience if you think it would help. This is the experience required to get promotions:

attachment.php


On prince they start with about 1 extra promotion.

I stay with the idea to simply give AI units 20 % basic combat boost single promo and leave it this way.
This is not feasible. We can't change a promotion based on difficulty level, and a separate promotion for each difficulty would be impractical because there's a fixed limit on the number of promotions which can exist in the game.
 
AI units start with 20:c5war: on prince difficulty, and earn future experience 25% slower than the human. AIs are better at warfare now so they tend to get highly promoted units. I could slow them down further to 50% experience if you think it would help. This is the experience required to get promotions:

attachment.php


On prince they start with about 1 extra promotion.

There must be some sort of bug at work then, because there have been many reports of extraordinarily highly promoted units quite early in the game, much more than intended. I poked around the XML and noted that the only recent change is that on Emperor, for example, the AI used to start with 30 xp and receive 3/era and now get 6/era, which doesn't reflect the major differences we've been seeing recently (I'd estimate that units have about twice the total xp than before v131.56 at the minimum).
 
Even city states in the middle of ocean where maybe only some barb ships may sail, have archers with 6+ promotions. There must be a bug somewhere.

The AI may be getting starting exp over again each new era, or whenever and every time another AI advance in era all other ai units are getting exp boost, or they can lvl up on barbs infinitely or...

Something is not right, thats for sure.
 
and earn future experience 25% slower than the human

Is it possible that this is not working as intended, that it is 25% FASTER or that promotion level requirements are 25% slower instead?
 
Just played a game, and Korea, which had not engaged in a war, had several level 8 swordsmen.

I think something's up here.
 
Dont get me wrong, i do think the combat AI does need better units to compensate.

However, i just got attacked by 4 chinese trebuchets, 3 accuracy and/or barrage, range 3, blitz, siege, indirect fire and another one i cant remember.
Their longswordsman and a cho-ku-nu (or however its called) were equally high promoted.
This was all still in medieval era.

I like a challenge, but that was overkill.

edit: v146
 
I'm going to 5th the motion that this must be some kind of bug. As I too have seen island CS's with 10 or more promotions that have not entered into any wars.

Let me also put in my two cents that I vote for smarter AI not extra promoted AI. It's just not fun being one shotted again and again by lvl 14 trebuchets as I approach a city and lose 10 units before I attack. This is unrealistic/ immersion breaking/ and not fun.

It causes me to have to completely alter the way I play by creating twice as many units as before and having to scout and map areas of approach and build units that I normally wouldn't just to attack a city.
 
V 144, Emperor, same problem, AI units have just about every promotion possible around turn 150.
 
Playing this version, the AI promotion issue seems to have disappeared. Note that it's one version before Thal tried to overtly address the issue (v146.4).
 
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